Daedalus Dock - Modules - TypesVar Details - Proc Details

turf

Any floor or wall. What makes up the station and the rest of the map. If present, a turf above that is copying this turf. Implies a Z-connection and that the turf above is a z-mimic enabled turf. If present, the turf below that we are copying. Implies a Z-connection and that this is a z-mimic enabled turf. If we're a non-overwrite z-turf, this holds the appearance of the bottom-most Z-turf in the z-stack. Object used to multiply color of all OO overlays at once. If this is a delegate (non-overwrite) Z-turf with a z-turf above, this is the delegate copy that's copying us. If we're at the bottom of the stack, a proxy used to fake a below space turf. Cached computed depth, used in analyzer.

Vars

airThe local gas mixture of this turf. Use return_air(). This will always exist even if not in use, because GCing air contents would be too expensive.
always_litBool, whether this turf will always be illuminated no matter what area it is in
ao_junctionWhat directions this is currently smoothing with. This starts as null for us to know when it's first set, but after that it will hold a 8-bit mask ranging from 0 to 255.
ao_junction_mimicThe same as ao_junction, but for the mimic turf.
ao_overlayCurrent ambient occlusion overlays. Tracked here so that they can be reapplied during update_overlays()
ao_overlay_mimicThe same as ao_overlay, but for the mimic turf.
ao_queuedWhether this turf is currently queued for ambient occlusion.
assigned_oranges_earwhat /mob/oranges_ear instance is already assigned to us as there should only ever be one. used for guaranteeing there is only one oranges_ear per turf when assigned, speeds up view() iteration
atmos_sensitive_contentsAtmos sensitive atoms in our contents. lazylist.
blocks_airDetermines how air interacts with this turf.
blueprint_dataFor the station blueprints, images of objects eg: pipes
changing_turfIs this turf in the process of running ChangeTurf()?
directional_opacityWhich directions does this turf block the vision of, taking into account both the turf's opacity and the movable opacity_sources.
dynamic_lumcountLumcount added by sources other than lighting datum objects, such as the overlay lighting component.
explosion_throw_detailsContains the throw range for explosions. You won't need this, stop looking at it.
force_no_gravitywhether or not this turf forces movables on it to have no gravity (unless they themselves have forced gravity)
holodeck_compatiblethe holodeck can load onto this turf if TRUE
in_contents_ofFor the area_contents list unit test Allows us to know our area without needing to preassign it Sorry for the mess
initial_gasA gas_mixture gas list to be used as the initial value. Ex: list(GAS_OXYGEN = 50)
lighting_corner_NELighting Corner datums.
lighting_objectOur lighting object.
lighting_uses_jenSet to TRUE for pseudo 3/4ths walls, otherwise, leave alone.
max_fire_temperature_sustainedThe max temperature of the fire which it was subjected to
needs_air_updateDoes this turf need to be ran through SSzas? (SSzas.mark_for_update(turf) OR turf.zas_update_loc())
opacity_sourcesLazylist of movable atoms providing opacity sources.
open_directionsAll directions in which a turf that can contain air is present.
overfloor_placedIf there's a tile over a basic floor that can be ripped out
pathing_pass_methodHow pathing algorithm will check if this turf is passable by itself (not including content checks). By default it's just density check. WARNING: Currently to use a density shortcircuiting this does not support dense turfs with special allow through function
permit_aoWhether this turf is allowed to have ambient occlusion. If FALSE, this turf will not be considered for ambient occlusion.
rcd_memoryIf this turf contained an RCD'able object (or IS one, for walls) but is now destroyed, this will preserve the value. See _DEFINES/construction.dm for RCD_MEMORY*.
to_be_destroyedUsed for fire, if a melting temperature was reached, it will be destroyed
turf_flagsTurf bitflags, see code/__DEFINES/flags.dm
underfloor_accessibilityHow accessible underfloor pieces such as wires, pipes, etc are on this turf. Can be HIDDEN, VISIBLE, or INTERACTABLE.
z_eventually_spaceIf this Z-turf leads to space, uninterrupted.
z_flagsCan atmos pass down through this turf?
z_queuedHow many times this turf is currently queued - multiple queue occurrences are allowed to ensure update consistency.
zoneThe turf's current zone parent.

Procs

AdjacentQuickQuick adjacency (to turf): If you are in the same turf, always true If you are not adjacent, then false
EnterTest if a movable can enter this turf. Send no_side_effects = TRUE to prevent bumping.
InitializeTurf Initialize
LinkBlockedWithAccessFor seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags
PlaceOnBottomPlaces the given turf on the bottom of the turf stack.
ScrapeAwayTake off the top layer turf and replace it with the next baseturf down
TryGetNonDenseNeighbourI literally don't know where this proc came from.
TryScrapeToLatticeRun ScrapeAway(amount), then attempt to place lattice.
add_opacity_sourceProc to add movable sources of opacity on the turf and let it handle lighting code.
assume_airMerges a given gas mixture with the turf's current air source.
assume_gasBasically adjustGasWithTemp() but a turf proc.
atmos_spawn_airCreates a gas_mixture datum with the given parameters and merges it into the turf's air source.
can_flock_occupyA copy of is_blocked_turf(), ignoring flock mobs
can_safely_remove_from_zoneEXPERIMENTAL Simple heuristic for determining if removing the turf from it's zone will not partition the zone (A very bad thing).
change_areaCall to move a turf from its current area to a new one
cleanup_zmimicCleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.
clear_signal_refsZAS THINGS NO MORE ZAS THINGS WARNING WARNING Turfs DO NOT lose their signals when they get replaced, REMEMBER THIS It's possible because turfs are fucked, and if you have one in a list and it's replaced with another one, the list ref points to the new turf We do it because moving signals over was needlessly expensive, and bloated a very commonly used bit of code
contains_dense_objectsChecks a turf to see if any of it's contents are dense. Is NOT recursive. See also is_blocked_turf()
create_fireCreates a fire with firelevel (fl). If create_own_fuel is given, it will create that many units of welding fuel on the turf.
disable_zmimicDisables Z-mimic for a turf.
enable_zmimicEnables Z-mimic for a turf that didn't already have it enabled.
expose_reagentsHandles exposing a turf to reagents.
fromShuttleMoveBase procs
get_atmos_adjacent_turfsReturns a list of adjacent turfs that can contain air. Returns null if none.
is_blocked_turfCheck whether the specified turf is blocked by something dense inside it with respect to a specific atom.
is_blocked_turf_ignore_climbableChecks whether the specified turf is blocked by something dense inside it, but ignores anything with the climbable trait
make_airInitializes the turf's "air" datum to it's initial values.
on_change_areaAllows for reactions to an area change without inherently requiring change_area() be called (I hate maploading)
post_update_air_propertiesThe air mobility of src >> target The air mobility of target >> src
reachableAdjacentTurfsReturns adjacent turfs to this turf that are reachable, in all cardinal directions
recalculate_directional_opacityCalculate on which directions this turfs block view.
remove_airWrapper for [/datum/gas_mixture/proc/remove()]
remove_opacity_sourceProc to remove movable sources of opacity on the turf and let it handle lighting code.
return_airReturn the currently used gas_mixture datum.
setup_zmimicSets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.
take_zone_air_shareCopies this turf's group share from the zone. Usually used before removing it from the zone.
transfer_area_lightingTransfer the lighting of one area to another
unsafe_return_airReturn the currently used gas_mixture datum. DOES NOT MARK ZONE FOR UPDATE.
update_air_propertiesUpdates the turf's air source properties, breaking or creating zone connections as necessary.
update_underfloor_accessibilitySets underfloor accessibility
washCalled when this turf is being washed. Washing a turf will also wash any mopable floor decals
zImpactCalled each time the target falls down a z level possibly making their trajectory come to a halt. see __DEFINES/movement.dm.

Var Details

air

The local gas mixture of this turf. Use return_air(). This will always exist even if not in use, because GCing air contents would be too expensive.

always_lit

Bool, whether this turf will always be illuminated no matter what area it is in

ao_junction

What directions this is currently smoothing with. This starts as null for us to know when it's first set, but after that it will hold a 8-bit mask ranging from 0 to 255.

IMPORTANT: This uses the smoothing direction flags as defined in icon_smoothing.dm, instead of the BYOND flags.

ao_junction_mimic

The same as ao_junction, but for the mimic turf.

ao_overlay

Current ambient occlusion overlays. Tracked here so that they can be reapplied during update_overlays()

ao_overlay_mimic

The same as ao_overlay, but for the mimic turf.

ao_queued

Whether this turf is currently queued for ambient occlusion.

assigned_oranges_ear

what /mob/oranges_ear instance is already assigned to us as there should only ever be one. used for guaranteeing there is only one oranges_ear per turf when assigned, speeds up view() iteration

atmos_sensitive_contents

Atmos sensitive atoms in our contents. lazylist.

blocks_air

Determines how air interacts with this turf.

blueprint_data

For the station blueprints, images of objects eg: pipes

changing_turf

Is this turf in the process of running ChangeTurf()?

directional_opacity

Which directions does this turf block the vision of, taking into account both the turf's opacity and the movable opacity_sources.

dynamic_lumcount

Lumcount added by sources other than lighting datum objects, such as the overlay lighting component.

explosion_throw_details

Contains the throw range for explosions. You won't need this, stop looking at it.

force_no_gravity

whether or not this turf forces movables on it to have no gravity (unless they themselves have forced gravity)

holodeck_compatible

the holodeck can load onto this turf if TRUE

in_contents_of

For the area_contents list unit test Allows us to know our area without needing to preassign it Sorry for the mess

initial_gas

A gas_mixture gas list to be used as the initial value. Ex: list(GAS_OXYGEN = 50)

lighting_corner_NE

Lighting Corner datums.

lighting_object

Our lighting object.

lighting_uses_jen

Set to TRUE for pseudo 3/4ths walls, otherwise, leave alone.

max_fire_temperature_sustained

The max temperature of the fire which it was subjected to

needs_air_update

Does this turf need to be ran through SSzas? (SSzas.mark_for_update(turf) OR turf.zas_update_loc())

opacity_sources

Lazylist of movable atoms providing opacity sources.

open_directions

All directions in which a turf that can contain air is present.

overfloor_placed

If there's a tile over a basic floor that can be ripped out

pathing_pass_method

How pathing algorithm will check if this turf is passable by itself (not including content checks). By default it's just density check. WARNING: Currently to use a density shortcircuiting this does not support dense turfs with special allow through function

permit_ao

Whether this turf is allowed to have ambient occlusion. If FALSE, this turf will not be considered for ambient occlusion.

rcd_memory

If this turf contained an RCD'able object (or IS one, for walls) but is now destroyed, this will preserve the value. See _DEFINES/construction.dm for RCD_MEMORY*.

to_be_destroyed

Used for fire, if a melting temperature was reached, it will be destroyed

turf_flags

Turf bitflags, see code/__DEFINES/flags.dm

underfloor_accessibility

How accessible underfloor pieces such as wires, pipes, etc are on this turf. Can be HIDDEN, VISIBLE, or INTERACTABLE.

z_eventually_space

If this Z-turf leads to space, uninterrupted.

z_flags

Can atmos pass down through this turf?

z_queued

How many times this turf is currently queued - multiple queue occurrences are allowed to ensure update consistency.

zone

The turf's current zone parent.

Proc Details

AdjacentQuick

Quick adjacency (to turf): If you are in the same turf, always true If you are not adjacent, then false

Enter

Test if a movable can enter this turf. Send no_side_effects = TRUE to prevent bumping.

Initialize

Turf Initialize

Doesn't call parent, see /atom/proc/Initialize Please note, space tiles do not run this code. This is done because it's called so often that any extra code just slows things down too much If you add something relevant here add it there too /turf/open/space/Initialize /turf/closed/mineral/Initialize

LinkBlockedWithAccess

For seeing if we can actually move between 2 given turfs while accounting for our access and the caller's pass_flags

Assumes destinantion turf is non-dense - check and shortcircuit in code invoking this proc to avoid overhead. Makes some other assumptions, such as assuming that unless declared, non dense objects will not block movement. It's fragile, but this is VERY much the most expensive part of JPS, so it'd better be fast

Arguments:

PlaceOnBottom

Places the given turf on the bottom of the turf stack.

ScrapeAway

Take off the top layer turf and replace it with the next baseturf down

TryGetNonDenseNeighbour

I literally don't know where this proc came from.

TryScrapeToLattice

Run ScrapeAway(amount), then attempt to place lattice.

add_opacity_source

Proc to add movable sources of opacity on the turf and let it handle lighting code.

assume_air

Merges a given gas mixture with the turf's current air source.

assume_gas

Basically adjustGasWithTemp() but a turf proc.

atmos_spawn_air

Creates a gas_mixture datum with the given parameters and merges it into the turf's air source.

can_flock_occupy

A copy of is_blocked_turf(), ignoring flock mobs

can_safely_remove_from_zone

EXPERIMENTAL Simple heuristic for determining if removing the turf from it's zone will not partition the zone (A very bad thing).

change_area

Call to move a turf from its current area to a new one

cleanup_zmimic

Cleans up Z-mimic objects for this turf. You shouldn't call this directly 99% of the time.

clear_signal_refs

ZAS THINGS NO MORE ZAS THINGS WARNING WARNING Turfs DO NOT lose their signals when they get replaced, REMEMBER THIS It's possible because turfs are fucked, and if you have one in a list and it's replaced with another one, the list ref points to the new turf We do it because moving signals over was needlessly expensive, and bloated a very commonly used bit of code

contains_dense_objects

Checks a turf to see if any of it's contents are dense. Is NOT recursive. See also is_blocked_turf()

create_fire

Creates a fire with firelevel (fl). If create_own_fuel is given, it will create that many units of welding fuel on the turf.

disable_zmimic

Disables Z-mimic for a turf.

enable_zmimic

Enables Z-mimic for a turf that didn't already have it enabled.

expose_reagents

Handles exposing a turf to reagents.

fromShuttleMove

Base procs

get_atmos_adjacent_turfs

Returns a list of adjacent turfs that can contain air. Returns null if none.

is_blocked_turf

Check whether the specified turf is blocked by something dense inside it with respect to a specific atom.

Returns truthy value TURF_BLOCKED_TURF_DENSE if the turf is blocked because the turf itself is dense. Returns truthy value TURF_BLOCKED_CONTENT_DENSE if one of the turf's contents is dense and would block a source atom's movement. Returns falsey value TURF_NOT_BLOCKED if the turf is not blocked.

Arguments:

is_blocked_turf_ignore_climbable

Checks whether the specified turf is blocked by something dense inside it, but ignores anything with the climbable trait

Works similar to is_blocked_turf(), but ignores climbables and has less options. Primarily added for jaunting checks

make_air

Initializes the turf's "air" datum to it's initial values.

on_change_area

Allows for reactions to an area change without inherently requiring change_area() be called (I hate maploading)

post_update_air_properties

The air mobility of src >> target The air mobility of target >> src

reachableAdjacentTurfs

Returns adjacent turfs to this turf that are reachable, in all cardinal directions

Arguments:

recalculate_directional_opacity

Calculate on which directions this turfs block view.

remove_air

Wrapper for [/datum/gas_mixture/proc/remove()]

remove_opacity_source

Proc to remove movable sources of opacity on the turf and let it handle lighting code.

return_air

Return the currently used gas_mixture datum.

setup_zmimic

Sets up Z-mimic for this turf. You shouldn't call this directly 99% of the time.

take_zone_air_share

Copies this turf's group share from the zone. Usually used before removing it from the zone.

transfer_area_lighting

Transfer the lighting of one area to another

unsafe_return_air

Return the currently used gas_mixture datum. DOES NOT MARK ZONE FOR UPDATE.

update_air_properties

Updates the turf's air source properties, breaking or creating zone connections as necessary.

update_underfloor_accessibility

Sets underfloor accessibility

wash

Called when this turf is being washed. Washing a turf will also wash any mopable floor decals

zImpact

Called each time the target falls down a z level possibly making their trajectory come to a halt. see __DEFINES/movement.dm.