can_pass_info
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Holds all information about what an atom can move through Passed into CanAStarPass to provide context for a pathing attempt
Also used to check if using a cached path_map is safe There are some vars here that are unused. They exist to cover cases where caller_ref is used They're the properties of caller_ref used in those cases. It's kinda annoying, but there's some proc chains we can't convert to this datum
Vars | |
able_to_flockphase | If our mob is flock phasing or can flock phase. |
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access | What access we have, airlocks, windoors, etc |
anchored | Are we anchored |
buckled_info | If our mob is buckled to something, what's it like |
caller_ref | Weakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable |
camera_type | Cameras have a lot of BS can_z_move overrides Let's avoid this |
can_ventcrawl | Can we ventcrawl? |
grab_infos | Pass information for the object we are pulling, if any |
has_gravity | Do we have gravity |
incapacitated | Is our mob incapacitated |
incorporeal_move | Is our mob incorporeal |
is_bot | Are we a bot? |
is_living | Are we a living mob? |
is_observer | Are we a ghost? (they have effectively unique pathfinding) |
mob_size | What is the size of our mob |
movement_type | What sort of movement do we have. Mirrors /atom/movable/movement_type |
no_id | If we have no id, public airlocks are walls |
pass_flags | What we can pass through. Mirrors /atom/movable/pass_flags |
rider_info | If our mob has a rider, what does it look like |
thrown | Are we being thrown? |
Var Details
able_to_flockphase
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If our mob is flock phasing or can flock phase.
access
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What access we have, airlocks, windoors, etc
anchored
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Are we anchored
buckled_info
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If our mob is buckled to something, what's it like
caller_ref
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Weakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable
camera_type
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Cameras have a lot of BS can_z_move overrides Let's avoid this
can_ventcrawl
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Can we ventcrawl?
grab_infos
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Pass information for the object we are pulling, if any
has_gravity
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Do we have gravity
incapacitated
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Is our mob incapacitated
incorporeal_move
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Is our mob incorporeal
is_bot
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Are we a bot?
is_living
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Are we a living mob?
is_observer
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Are we a ghost? (they have effectively unique pathfinding)
mob_size
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What is the size of our mob
movement_type
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What sort of movement do we have. Mirrors /atom/movable/movement_type
no_id
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If we have no id, public airlocks are walls
pass_flags
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What we can pass through. Mirrors /atom/movable/pass_flags
rider_info
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If our mob has a rider, what does it look like
thrown
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Are we being thrown?