floor
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Anything above a lattice should go here.
Vars | |
broken_blend | blend_mode for broken overlays |
---|---|
burned_blend | blend_mode for burned overlays |
damaged_icon | Icon path for the damaged states |
floor_tile | Path of the tile that this floor drops |
rcd_proof | Determines if you can deconstruct this with a RCD |
Procs | |
crush | For when the floor is placed under heavy load. Calls break_tile(), but exists to be overridden by floor types that should resist crushing force. |
make_plating | Things seem to rely on this actually returning plating. Override it if you have other baseturfs. |
Var Details
broken_blend
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blend_mode for broken overlays
burned_blend
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blend_mode for burned overlays
damaged_icon
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Icon path for the damaged states
floor_tile
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Path of the tile that this floor drops
rcd_proof
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Determines if you can deconstruct this with a RCD
Proc Details
crush
For when the floor is placed under heavy load. Calls break_tile(), but exists to be overridden by floor types that should resist crushing force.
make_plating
Things seem to rely on this actually returning plating. Override it if you have other baseturfs.