Daedalus Dock - Modules - TypesVar Details - Proc Details

industrial_lift

Vars

changed_gliderslazy list of movables inside lift_load who had their glide_size changed since our last movement. used so that we dont have to change the glide_size of every object every movement, which scales to cost more than you'd think
create_multitile_platformif TRUE, this platform will late initialize and then expand to become a multitile object across all other linked platforms on this z level
glide_size_overridewhat glide_size we set our moving contents to.
heighthow many tiles this platform extends on the y axis (north-south not up-down, that would be the z axis)
initial_contentslazylist of weakrefs to the contents we have when we're first created. stored so that admins can clear the tram to its initial state if someone put a bunch of stuff onto it.
lift_idID used to determine what lift types we can merge with
lift_loadwhat movables on our platform that we are moving
lift_master_datummaster datum that controls our movement. in general /industrial_lift subtypes control moving themselves, and /datum/lift_master instances control moving the entire tram and any behavior associated with that.
lift_master_typewhat subtype of /datum/lift_master to create for itself if no other platform on this tram has created one yet. very important for some behaviors since
pass_through_floorsif true, the elevator works through floors
widthhow many tiles this platform extends on the x axis

Procs

add_initial_contentsadds everything on our tile that can be added to our lift_load and initial_contents lists when we're created
check_menuProc to ensure that the radial menu closes when it should. Arguments:
create_multitile_platformmake this tram platform multitile, expanding to cover all the tram platforms adjacent to us and deleting them. makes movement more efficient. the platform becoming multitile should be in the bottom left corner since thats assumed to be the loc of multitile objects
group_movehandles any special interactions objects could have with the lift/tram, handled on the item itself potentially finds a spot to throw the victim at for daring to be hit by a tram. is null if we havent found anything to throw handles any special interactions objects could have with the lift/tram, handled on the item itself move the movers list of movables on our tile to destination if we successfully move there first. this is like calling forceMove() on everything in movers and ourselves, except nothing in movers has destination.Entered() and origin.Exited() called on them, as only our movement can be perceived. none of the movers are able to react to the movement of any other mover, saving a lot of needless processing cost and is more sensible. without this, if you and a banana are on the same platform, when that platform moves you will slip on the banana even if youre not moving relative to it.
lift_platform_expansionlist of turfs we dont go over. if for whatever reason we encounter an already multitile lift platform we add all of its locs to this list so we dont add that lift platform multiple times as we iterate through its locs returns an unordered list of all lift platforms adjacent to us. used so our lift_master_datum can control all connected platforms. includes platforms directly above or below us as well. only includes platforms with an identical lift_id to our own.
on_changed_glide_sizesignal handler for COMSIG_MOVABLE_UPDATE_GLIDE_SIZE: when a movable in lift_load changes its glide_size independently. adds that movable to a lazy list, movables in that list have their glide_size updated when the tram next moves
reset_contentsreset the contents of this lift platform to its original state in case someone put too much shit on it. used by an admin via calling reset_lift_contents() on our lift_master_datum.
set_movement_registrationsset the movement registrations to our current turf(s) so contents moving out of our tile(s) are removed from our movement lists
show_fluff_messageShows a message indicating that the lift has moved up or down. Arguments:
travelmain proc for moving the lift in the direction [going]. handles horizontal and/or vertical movement for multi platformed lifts and multitile lifts.
unset_movement_registrationsunset our movement registrations from turfs that no longer contain us (or every loc if turfs_to_unset is unspecified)
uselist of resolve()'d initial_contents that are still in lift_load list of objects we consider foreign according to the given arguments

Var Details

changed_gliders

lazy list of movables inside lift_load who had their glide_size changed since our last movement. used so that we dont have to change the glide_size of every object every movement, which scales to cost more than you'd think

create_multitile_platform

if TRUE, this platform will late initialize and then expand to become a multitile object across all other linked platforms on this z level

glide_size_override

what glide_size we set our moving contents to.

height

how many tiles this platform extends on the y axis (north-south not up-down, that would be the z axis)

initial_contents

lazylist of weakrefs to the contents we have when we're first created. stored so that admins can clear the tram to its initial state if someone put a bunch of stuff onto it.

lift_id

ID used to determine what lift types we can merge with

lift_load

what movables on our platform that we are moving

lift_master_datum

master datum that controls our movement. in general /industrial_lift subtypes control moving themselves, and /datum/lift_master instances control moving the entire tram and any behavior associated with that.

lift_master_type

what subtype of /datum/lift_master to create for itself if no other platform on this tram has created one yet. very important for some behaviors since

pass_through_floors

if true, the elevator works through floors

width

how many tiles this platform extends on the x axis

Proc Details

add_initial_contents

adds everything on our tile that can be added to our lift_load and initial_contents lists when we're created

check_menu

Proc to ensure that the radial menu closes when it should. Arguments:

Returns:

create_multitile_platform

make this tram platform multitile, expanding to cover all the tram platforms adjacent to us and deleting them. makes movement more efficient. the platform becoming multitile should be in the bottom left corner since thats assumed to be the loc of multitile objects

group_move

handles any special interactions objects could have with the lift/tram, handled on the item itself potentially finds a spot to throw the victim at for daring to be hit by a tram. is null if we havent found anything to throw handles any special interactions objects could have with the lift/tram, handled on the item itself move the movers list of movables on our tile to destination if we successfully move there first. this is like calling forceMove() on everything in movers and ourselves, except nothing in movers has destination.Entered() and origin.Exited() called on them, as only our movement can be perceived. none of the movers are able to react to the movement of any other mover, saving a lot of needless processing cost and is more sensible. without this, if you and a banana are on the same platform, when that platform moves you will slip on the banana even if youre not moving relative to it.

lift_platform_expansion

list of turfs we dont go over. if for whatever reason we encounter an already multitile lift platform we add all of its locs to this list so we dont add that lift platform multiple times as we iterate through its locs returns an unordered list of all lift platforms adjacent to us. used so our lift_master_datum can control all connected platforms. includes platforms directly above or below us as well. only includes platforms with an identical lift_id to our own.

on_changed_glide_size

signal handler for COMSIG_MOVABLE_UPDATE_GLIDE_SIZE: when a movable in lift_load changes its glide_size independently. adds that movable to a lazy list, movables in that list have their glide_size updated when the tram next moves

reset_contents

reset the contents of this lift platform to its original state in case someone put too much shit on it. used by an admin via calling reset_lift_contents() on our lift_master_datum.

Arguments:

set_movement_registrations

set the movement registrations to our current turf(s) so contents moving out of our tile(s) are removed from our movement lists

show_fluff_message

Shows a message indicating that the lift has moved up or down. Arguments:

travel

main proc for moving the lift in the direction [going]. handles horizontal and/or vertical movement for multi platformed lifts and multitile lifts.

unset_movement_registrations

unset our movement registrations from turfs that no longer contain us (or every loc if turfs_to_unset is unspecified)

use

list of resolve()'d initial_contents that are still in lift_load list of objects we consider foreign according to the given arguments