Daedalus Dock - Modules - TypesVar Details - Proc Details

flock

Vars

activeWhether or not the turret is active. The state of the Flock can change this.
active_compute_costThe compute cost while active
allow_flockpassAllows flockdrones to pass through.
build_timeHow long it takes to build
cancellableIs the tealprint cancellable
compute_providedHow much compute this structure provides to the Flock.
flock_descShown in the flockmind UI
resource_costHow much juice it takes to construct
spawn_timeworld.time this was created at

Procs

finish_buildingCalled when an object finishes construction

Var Details

active

Whether or not the turret is active. The state of the Flock can change this.

active_compute_cost

The compute cost while active

allow_flockpass

Allows flockdrones to pass through.

build_time

How long it takes to build

cancellable

Is the tealprint cancellable

compute_provided

How much compute this structure provides to the Flock.

flock_desc

Shown in the flockmind UI

resource_cost

How much juice it takes to construct

spawn_time

world.time this was created at

Proc Details

finish_building

Called when an object finishes construction