flock
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Vars | |
active | Whether or not the turret is active. The state of the Flock can change this. |
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active_compute_cost | The compute cost while active |
allow_flockpass | Allows flockdrones to pass through. |
build_time | How long it takes to build |
cancellable | Is the tealprint cancellable |
compute_provided | How much compute this structure provides to the Flock. |
flock_desc | Shown in the flockmind UI |
resource_cost | How much juice it takes to construct |
spawn_time | world.time this was created at |
Procs | |
finish_building | Called when an object finishes construction |
Var Details
active
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Whether or not the turret is active. The state of the Flock can change this.
active_compute_cost
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The compute cost while active
allow_flockpass
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Allows flockdrones to pass through.
build_time
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How long it takes to build
cancellable
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Is the tealprint cancellable
compute_provided
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How much compute this structure provides to the Flock.
flock_desc
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Shown in the flockmind UI
resource_cost
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How much juice it takes to construct
spawn_time
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world.time this was created at
Proc Details
finish_building
Called when an object finishes construction