Daedalus Dock - Modules - TypesVar Details - Proc Details

flock

Vars

activeWhether or not the turret is active. The state of the Flock can change this.
active_bandwidth_costThe bandwidth cost while active
allow_flockpassAllows flockdrones to pass through.
bandwidth_providedHow much bandwidth this structure provides to the Flock.
build_timeHow long it takes to build
cancellableIs the tealprint cancellable
flock_descShown in the flockmind UI
fully_builtIs the structure finished?
info_tagInfo tag for the actual information of the structure.
name_tagInfo tag for the flock name of the structure.
no_flock_deconIf TRUE, flockdrones cannot deconstruct this.
resource_costHow much juice it takes to construct
spawn_timeworld.time this was created at

Procs

build_time_leftReturns the number of seconds remaining for the build.
finish_buildingCalled when an object finishes construction
update_info_tagStub for children to set their info in process() and initialize()

Var Details

active

Whether or not the turret is active. The state of the Flock can change this.

active_bandwidth_cost

The bandwidth cost while active

allow_flockpass

Allows flockdrones to pass through.

bandwidth_provided

How much bandwidth this structure provides to the Flock.

build_time

How long it takes to build

cancellable

Is the tealprint cancellable

flock_desc

Shown in the flockmind UI

fully_built

Is the structure finished?

info_tag

Info tag for the actual information of the structure.

name_tag

Info tag for the flock name of the structure.

no_flock_decon

If TRUE, flockdrones cannot deconstruct this.

resource_cost

How much juice it takes to construct

spawn_time

world.time this was created at

Proc Details

build_time_left

Returns the number of seconds remaining for the build.

finish_building

Called when an object finishes construction

update_info_tag

Stub for children to set their info in process() and initialize()