flock 
Vars | |
| active | Whether or not the turret is active. The state of the Flock can change this. |
|---|---|
| active_bandwidth_cost | The bandwidth cost while active |
| allow_flockpass | Allows flockdrones to pass through. |
| bandwidth_provided | How much bandwidth this structure provides to the Flock. |
| build_time | How long it takes to build |
| cancellable | Is the tealprint cancellable |
| flock_desc | Shown in the flockmind UI |
| fully_built | Is the structure finished? |
| info_tag | Info tag for the actual information of the structure. |
| name_tag | Info tag for the flock name of the structure. |
| no_flock_decon | If TRUE, flockdrones cannot deconstruct this. |
| resource_cost | How much juice it takes to construct |
| spawn_time | world.time this was created at |
Procs | |
| build_time_left | Returns the number of seconds remaining for the build. |
| finish_building | Called when an object finishes construction |
| update_info_tag | Stub for children to set their info in process() and initialize() |
Var Details
active 
Whether or not the turret is active. The state of the Flock can change this.
active_bandwidth_cost 
The bandwidth cost while active
allow_flockpass 
Allows flockdrones to pass through.
bandwidth_provided 
How much bandwidth this structure provides to the Flock.
build_time 
How long it takes to build
cancellable 
Is the tealprint cancellable
flock_desc 
Shown in the flockmind UI
fully_built 
Is the structure finished?
info_tag 
Info tag for the actual information of the structure.
name_tag 
Info tag for the flock name of the structure.
no_flock_decon 
If TRUE, flockdrones cannot deconstruct this.
resource_cost 
How much juice it takes to construct
spawn_time 
world.time this was created at
Proc Details
build_time_left
Returns the number of seconds remaining for the build.
finish_building
Called when an object finishes construction
update_info_tag
Stub for children to set their info in process() and initialize()