flock
Vars | |
active | Whether or not the turret is active. The state of the Flock can change this. |
---|---|
active_compute_cost | The compute cost while active |
allow_flockpass | Allows flockdrones to pass through. |
build_time | How long it takes to build |
cancellable | Is the tealprint cancellable |
compute_provided | How much compute this structure provides to the Flock. |
flock_desc | Shown in the flockmind UI |
resource_cost | How much juice it takes to construct |
spawn_time | world.time this was created at |
Procs | |
finish_building | Called when an object finishes construction |
Var Details
active
Whether or not the turret is active. The state of the Flock can change this.
active_compute_cost
The compute cost while active
allow_flockpass
Allows flockdrones to pass through.
build_time
How long it takes to build
cancellable
Is the tealprint cancellable
compute_provided
How much compute this structure provides to the Flock.
flock_desc
Shown in the flockmind UI
resource_cost
How much juice it takes to construct
spawn_time
world.time this was created at
Proc Details
finish_building
Called when an object finishes construction