supermatter
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Vars | |
common_channel | The common channel |
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damage_rate_limit | damage rate cap at power = 300, scales linearly with power |
decay_factor | Affects how fast the supermatter power decays |
engineering_channel | The engineering channel |
gl_uid | The amount of supermatters that have been created this round |
has_been_powered | Used to track when the SM is first turned on for admin logging. |
include_in_cims | Can include in CIMs |
movable | Idk why this exists actually, i think its for unwrenching behavior |
nitrogen_retardation_factor | Higher == N2 slows reaction more |
oxygen_release_modifier | Higher == less oxygen released at high temperature/power |
phoron_release_modifier | Higher == less phoron released by reaction |
power_factor | Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game. |
radiation_release_modifier | Higher == more radiation released with more power. |
radio | Our internal radio |
radio_key | The key our internal radio uses |
reaction_power_modifier | Higher == more overall power |
thermal_release_modifier | Higher == more heat released during reaction |
uid | This supermatter's number |
Procs | |
tram_contents_consume | Consume things that run into the supermatter from the tram. The tram calls forceMove (doesn't call Bump/ed) and not Move, and I'm afraid changing it will do something chaotic |
Var Details
common_channel
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The common channel
damage_rate_limit
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damage rate cap at power = 300, scales linearly with power
decay_factor
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Affects how fast the supermatter power decays
engineering_channel
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The engineering channel
gl_uid
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The amount of supermatters that have been created this round
has_been_powered
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Used to track when the SM is first turned on for admin logging.
include_in_cims
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Can include in CIMs
movable
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Idk why this exists actually, i think its for unwrenching behavior
nitrogen_retardation_factor
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Higher == N2 slows reaction more
oxygen_release_modifier
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Higher == less oxygen released at high temperature/power
phoron_release_modifier
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Higher == less phoron released by reaction
power_factor
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Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
radiation_release_modifier
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Higher == more radiation released with more power.
radio
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Our internal radio
radio_key
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The key our internal radio uses
reaction_power_modifier
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Higher == more overall power
thermal_release_modifier
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Higher == more heat released during reaction
uid
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This supermatter's number
Proc Details
tram_contents_consume
Consume things that run into the supermatter from the tram. The tram calls forceMove (doesn't call Bump/ed) and not Move, and I'm afraid changing it will do something chaotic