Daedalus Dock - Modules - TypesVar Details - Proc Details

supermatter

Vars

common_channelThe common channel
damage_rate_limitdamage rate cap at power = 300, scales linearly with power
decay_factorAffects how fast the supermatter power decays
engineering_channelThe engineering channel
gl_uidThe amount of supermatters that have been created this round
has_been_poweredUsed to track when the SM is first turned on for admin logging.
include_in_cimsCan include in CIMs
movableIdk why this exists actually, i think its for unwrenching behavior
nitrogen_retardation_factorHigher == N2 slows reaction more
oxygen_release_modifierHigher == less oxygen released at high temperature/power
phoron_release_modifierHigher == less phoron released by reaction
power_factorControls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.
radiation_release_modifierHigher == more radiation released with more power.
radioOur internal radio
radio_keyThe key our internal radio uses
reaction_power_modifierHigher == more overall power
thermal_release_modifierHigher == more heat released during reaction
uidThis supermatter's number

Procs

tram_contents_consumeConsume things that run into the supermatter from the tram. The tram calls forceMove (doesn't call Bump/ed) and not Move, and I'm afraid changing it will do something chaotic

Var Details

common_channel

The common channel

damage_rate_limit

damage rate cap at power = 300, scales linearly with power

decay_factor

Affects how fast the supermatter power decays

engineering_channel

The engineering channel

gl_uid

The amount of supermatters that have been created this round

has_been_powered

Used to track when the SM is first turned on for admin logging.

include_in_cims

Can include in CIMs

movable

Idk why this exists actually, i think its for unwrenching behavior

nitrogen_retardation_factor

Higher == N2 slows reaction more

oxygen_release_modifier

Higher == less oxygen released at high temperature/power

phoron_release_modifier

Higher == less phoron released by reaction

power_factor

Controls how much power is produced by each collector in range - this is the main parameter for tweaking SM balance, as it basically controls how the power variable relates to the rest of the game.

radiation_release_modifier

Higher == more radiation released with more power.

radio

Our internal radio

radio_key

The key our internal radio uses

reaction_power_modifier

Higher == more overall power

thermal_release_modifier

Higher == more heat released during reaction

uid

This supermatter's number

Proc Details

tram_contents_consume

Consume things that run into the supermatter from the tram. The tram calls forceMove (doesn't call Bump/ed) and not Move, and I'm afraid changing it will do something chaotic