Daedalus Dock - Modules - TypesVar Details

light

Vars

align_with_wallIs it pixel shifted onto walls?
base_statebase description and icon_state
bulb_colourDefault colour of the light.
bulb_emergency_brightness_mulMultiplier for this light's base brightness in emergency power mode
bulb_emergency_colourDetermines the colour of the light while it's in emergency mode
bulb_emergency_pow_minThe minimum value for the light's power in emergency mode
bulb_emergency_pow_mulThe multiplier for determining the light's power in emergency mode
bulb_falloffThe falloff of the emitted light. Adjust until it looks good.
bulb_inner_rangeThe inner radius of the bulb's light, where it is at maximum brightness
bulb_outer_rangeThe outer radius of the light's... light.
bulb_powerBasically the alpha of the emitted light source
cellCell reference
emergency_modeIf true, the light is in emergency mode
fittingString of the light type, used in descriptions and in examine
flickeringShould we flicker?
light_typeThe type of light item
my_areaThe area this thing is in.
nightshift_allowedSet to FALSE to never let this light get switched to night mode.
nightshift_enabledCurrently in night shift mode?
nightshift_inner_rangeInner, brightest radius of the nightshift light
nightshift_light_colorBasecolor of the nightshift light
nightshift_light_powerAlpha of the nightshift light
nightshift_outer_rangeOuter radius of the nightshift light
no_emergencyIf true, this light cannot ever have an emergency mode
onIs the light on?
on_gscompared to the var/on for static calculations
overlay_iconWhat overlay the light should use
removable_bulbIs the bulb removable
riggedTrue if rigged to explode
start_with_cellIf true, this fixture generates a very weak cell at roundstart
static_power_usedAmount of power used
statusLIGHT_OK, _EMPTY, _BURNED or _BROKEN
switchcountCount of number of times switched on/off, this is used to calculate the probability the light burns out

Var Details

align_with_wall

Is it pixel shifted onto walls?

base_state

base description and icon_state

bulb_colour

Default colour of the light.

bulb_emergency_brightness_mul

Multiplier for this light's base brightness in emergency power mode

bulb_emergency_colour

Determines the colour of the light while it's in emergency mode

bulb_emergency_pow_min

The minimum value for the light's power in emergency mode

bulb_emergency_pow_mul

The multiplier for determining the light's power in emergency mode

bulb_falloff

The falloff of the emitted light. Adjust until it looks good.

bulb_inner_range

The inner radius of the bulb's light, where it is at maximum brightness

bulb_outer_range

The outer radius of the light's... light.

bulb_power

Basically the alpha of the emitted light source

cell

Cell reference

emergency_mode

If true, the light is in emergency mode

fitting

String of the light type, used in descriptions and in examine

flickering

Should we flicker?

light_type

The type of light item

my_area

The area this thing is in.

nightshift_allowed

Set to FALSE to never let this light get switched to night mode.

nightshift_enabled

Currently in night shift mode?

nightshift_inner_range

Inner, brightest radius of the nightshift light

nightshift_light_color

Basecolor of the nightshift light

nightshift_light_power

Alpha of the nightshift light

nightshift_outer_range

Outer radius of the nightshift light

no_emergency

If true, this light cannot ever have an emergency mode

on

Is the light on?

on_gs

compared to the var/on for static calculations

overlay_icon

What overlay the light should use

removable_bulb

Is the bulb removable

rigged

True if rigged to explode

start_with_cell

If true, this fixture generates a very weak cell at roundstart

static_power_used

Amount of power used

status

LIGHT_OK, _EMPTY, _BURNED or _BROKEN

switchcount

Count of number of times switched on/off, this is used to calculate the probability the light burns out