light 
Vars | |
align_with_wall | Is it pixel shifted onto walls? |
---|---|
base_state | base description and icon_state |
bulb_colour | Default colour of the light. |
bulb_emergency_brightness_mul | Multiplier for this light's base brightness in emergency power mode |
bulb_emergency_colour | Determines the colour of the light while it's in emergency mode |
bulb_emergency_pow_min | The minimum value for the light's power in emergency mode |
bulb_emergency_pow_mul | The multiplier for determining the light's power in emergency mode |
bulb_falloff | The falloff of the emitted light. Adjust until it looks good. |
bulb_inner_range | The inner radius of the bulb's light, where it is at maximum brightness |
bulb_outer_range | The outer radius of the light's... light. |
bulb_power | Basically the alpha of the emitted light source |
cell | Cell reference |
emergency_mode | If true, the light is in emergency mode |
fitting | String of the light type, used in descriptions and in examine |
flickering | Should we flicker? |
light_type | The type of light item |
my_area | The area this thing is in. |
no_emergency | If true, this light cannot ever have an emergency mode |
on | Is the light on? |
on_gs | compared to the var/on for static calculations |
overlay_icon | What overlay the light should use |
removable_bulb | Is the bulb removable |
rigged | True if rigged to explode |
start_with_cell | If true, this fixture generates a very weak cell at roundstart |
static_power_used | Amount of power used |
status | LIGHT_OK, _EMPTY, _BURNED or _BROKEN |
switchcount | Count of number of times switched on/off, this is used to calculate the probability the light burns out |
Var Details
align_with_wall 
Is it pixel shifted onto walls?
base_state 
base description and icon_state
bulb_colour 
Default colour of the light.
bulb_emergency_brightness_mul 
Multiplier for this light's base brightness in emergency power mode
bulb_emergency_colour 
Determines the colour of the light while it's in emergency mode
bulb_emergency_pow_min 
The minimum value for the light's power in emergency mode
bulb_emergency_pow_mul 
The multiplier for determining the light's power in emergency mode
bulb_falloff 
The falloff of the emitted light. Adjust until it looks good.
bulb_inner_range 
The inner radius of the bulb's light, where it is at maximum brightness
bulb_outer_range 
The outer radius of the light's... light.
bulb_power 
Basically the alpha of the emitted light source
cell 
Cell reference
emergency_mode 
If true, the light is in emergency mode
fitting 
String of the light type, used in descriptions and in examine
flickering 
Should we flicker?
light_type 
The type of light item
my_area 
The area this thing is in.
no_emergency 
If true, this light cannot ever have an emergency mode
on 
Is the light on?
on_gs 
compared to the var/on for static calculations
overlay_icon 
What overlay the light should use
removable_bulb 
Is the bulb removable
rigged 
True if rigged to explode
start_with_cell 
If true, this fixture generates a very weak cell at roundstart
static_power_used 
Amount of power used
status 
LIGHT_OK, _EMPTY, _BURNED or _BROKEN
switchcount 
Count of number of times switched on/off, this is used to calculate the probability the light burns out