orion_trail
Procs | |
encounter_event | pickweights a new event, sets event var as it. it then preps the event if it needs it |
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execute_crewmember | Crewmember executed code, targeted when there are no lings and untargeted when there are some If there was no suspected lings (aka random shots) this is just murder and counts towards killed crew |
new_settler_mood | Creates a new mood icon for each settler |
Proc Details
encounter_event
pickweights a new event, sets event var as it. it then preps the event if it needs it
giving a path argument will instead find that instanced datum instead of pickweighting. Used in events that follow from events. Arguments:
- path: if we want a specific event, this is the path of the wanted one
- gamer: person using the arcade, used in emag effects
- gamer_skill: gaming skill of the player
- gamer_skill_level: gaming skill level of the player
- gamer_skill_rands: See above but for random chances, you can just look at gaming skill to see how it chalks that up
execute_crewmember
Crewmember executed code, targeted when there are no lings and untargeted when there are some If there was no suspected lings (aka random shots) this is just murder and counts towards killed crew
Arguments:
- gamer: carbon that may need emag effects applied
new_settler_mood
Creates a new mood icon for each settler
Things that effect mood:
- Pioneer count
- Low food
- Low parts
- Sometimes they're just a bit happier or sadder Arguments:
- None!