Power cell
Batteries.
Vars | |
charge | Current charge in cell units |
---|---|
charge_light_type | What charge lige sprite to use, null if no light |
chargerate | how much power is given every tick in a recharger |
connector_type | What connector sprite to use when in a cell charger, null if no connectors |
corrupted | If the power cell was damaged by an explosion, chance for it to become corrupted and function the same as rigged. |
empty | Does the cell start without any charge? |
grown_battery | If it's a grown that acts as a battery, add a wire overlay to it. |
maxcharge | Maximum charge in cell units |
ratingdesc | If true, the cell will state it's maximum charge in it's description |
rigged | If the cell has been booby-trapped by injecting it with plasma. Chance on use() to explode. |
Procs | |
on_reagents_del | Handles properly detaching signal hooks. |
Var Details
charge
Current charge in cell units
charge_light_type
What charge lige sprite to use, null if no light
chargerate
how much power is given every tick in a recharger
connector_type
What connector sprite to use when in a cell charger, null if no connectors
corrupted
If the power cell was damaged by an explosion, chance for it to become corrupted and function the same as rigged.
empty
Does the cell start without any charge?
grown_battery
If it's a grown that acts as a battery, add a wire overlay to it.
maxcharge
Maximum charge in cell units
ratingdesc
If true, the cell will state it's maximum charge in it's description
rigged
If the cell has been booby-trapped by injecting it with plasma. Chance on use() to explode.
Proc Details
on_reagents_del
Handles properly detaching signal hooks.