Power cell 
Batteries.
Vars | |
charge | Current charge in cell units |
---|---|
charge_light_type | What charge lige sprite to use, null if no light |
chargerate | how much power is given every tick in a recharger |
connector_type | What connector sprite to use when in a cell charger, null if no connectors |
corrupted | If the power cell was damaged by an explosion, chance for it to become corrupted and function the same as rigged. |
empty | Does the cell start without any charge? |
grown_battery | If it's a grown that acts as a battery, add a wire overlay to it. |
maxcharge | Maximum charge in cell units |
ratingdesc | If true, the cell will state it's maximum charge in it's description |
rigged | If the cell has been booby-trapped by injecting it with plasma. Chance on use() to explode. |
Procs | |
on_reagents_del | Handles properly detaching signal hooks. |
Var Details
charge 
Current charge in cell units
charge_light_type 
What charge lige sprite to use, null if no light
chargerate 
how much power is given every tick in a recharger
connector_type 
What connector sprite to use when in a cell charger, null if no connectors
corrupted 
If the power cell was damaged by an explosion, chance for it to become corrupted and function the same as rigged.
empty 
Does the cell start without any charge?
grown_battery 
If it's a grown that acts as a battery, add a wire overlay to it.
maxcharge 
Maximum charge in cell units
ratingdesc 
If true, the cell will state it's maximum charge in it's description
rigged 
If the cell has been booby-trapped by injecting it with plasma. Chance on use() to explode.
Proc Details
on_reagents_del
Handles properly detaching signal hooks.