Daedalus Dock - Modules - TypesVar Details - Proc Details

medical

Vars

flesh_regenerationHow much we add to flesh_healing for burn wounds on application
heal_bruteHow much brute we heal per application. This is the only number that matters for simplemobs
heal_burnHow much burn we heal per application
other_delayHow long it takes to apply it to someone else
repeatingIf we've still got more and the patient is still hurt, should we keep going automatically?
sanitizationHow much sanitization to apply to burn wounds on application
self_delayHow long it takes to apply it to yourself
use_soundA sound to play on use

Procs

healApply the actual effects of the healing if it's a simple animal, goes to /obj/item/stack/medical/proc/heal_carbon if it's a carbon, returns TRUE if it works, FALSE if it doesn't
heal_carbonThe healing effects on a carbon patient. Since we have extra details for dealing with bodyparts, we get our own fancy proc. Still returns TRUE on success and FALSE on fail
post_heal_effectsOverride this proc for special post heal effects.
try_healIn which we print the message that we're starting to heal someone, then we try healing them. Does the do_after whether or not it can actually succeed on a targeted mob

Var Details

flesh_regeneration

How much we add to flesh_healing for burn wounds on application

heal_brute

How much brute we heal per application. This is the only number that matters for simplemobs

heal_burn

How much burn we heal per application

other_delay

How long it takes to apply it to someone else

repeating

If we've still got more and the patient is still hurt, should we keep going automatically?

sanitization

How much sanitization to apply to burn wounds on application

self_delay

How long it takes to apply it to yourself

use_sound

A sound to play on use

Proc Details

heal

Apply the actual effects of the healing if it's a simple animal, goes to /obj/item/stack/medical/proc/heal_carbon if it's a carbon, returns TRUE if it works, FALSE if it doesn't

heal_carbon

The healing effects on a carbon patient. Since we have extra details for dealing with bodyparts, we get our own fancy proc. Still returns TRUE on success and FALSE on fail

post_heal_effects

Override this proc for special post heal effects.

try_heal

In which we print the message that we're starting to heal someone, then we try healing them. Does the do_after whether or not it can actually succeed on a targeted mob