medical
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Vars | |
flesh_regeneration | How much we add to flesh_healing for burn wounds on application |
---|---|
heal_brute | How much brute we heal per application. This is the only number that matters for simplemobs |
heal_burn | How much burn we heal per application |
other_delay | How long it takes to apply it to someone else |
repeating | If we've still got more and the patient is still hurt, should we keep going automatically? |
sanitization | How much sanitization to apply to burn wounds on application |
self_delay | How long it takes to apply it to yourself |
use_sound | A sound to play on use |
Procs | |
heal | Apply the actual effects of the healing if it's a simple animal, goes to /obj/item/stack/medical/proc/heal_carbon if it's a carbon, returns TRUE if it works, FALSE if it doesn't |
heal_carbon | The healing effects on a carbon patient. Since we have extra details for dealing with bodyparts, we get our own fancy proc. Still returns TRUE on success and FALSE on fail |
post_heal_effects | Override this proc for special post heal effects. |
try_heal | In which we print the message that we're starting to heal someone, then we try healing them. Does the do_after whether or not it can actually succeed on a targeted mob |
Var Details
flesh_regeneration
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How much we add to flesh_healing for burn wounds on application
heal_brute
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How much brute we heal per application. This is the only number that matters for simplemobs
heal_burn
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How much burn we heal per application
other_delay
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How long it takes to apply it to someone else
repeating
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If we've still got more and the patient is still hurt, should we keep going automatically?
sanitization
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How much sanitization to apply to burn wounds on application
self_delay
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How long it takes to apply it to yourself
use_sound
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A sound to play on use
Proc Details
heal
Apply the actual effects of the healing if it's a simple animal, goes to /obj/item/stack/medical/proc/heal_carbon if it's a carbon, returns TRUE if it works, FALSE if it doesn't
heal_carbon
The healing effects on a carbon patient. Since we have extra details for dealing with bodyparts, we get our own fancy proc. Still returns TRUE on success and FALSE on fail
post_heal_effects
Override this proc for special post heal effects.
try_heal
In which we print the message that we're starting to heal someone, then we try healing them. Does the do_after whether or not it can actually succeed on a targeted mob