stack
Vars | |
absorption_capacity | How much blood this stack can absorb until the owner starts loosing blood again. |
---|---|
absorption_rate_modifier | How much this stack reduces blood flow, multiplier |
burn_cleanliness_bonus | Like splint_factor but for burns instead of bone wounds. This is a multiplier used to speed up burn recoveries |
has_unique_girder | Does this stack require a unique girder in order to make a wall? |
material_type | Datum material type that this stack is made of |
matter_amount | Amount of matter for RCD |
splint_slowdown | If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries) |
Procs | |
absorb_blood | Absorb an incoming bleed amount, return the amount we failed to absorb. |
add | |
build_recipe | Returns a list of properties of a given recipe |
can_merge | |
is_valid_recipe | Checks if the recipe is valid to be used |
is_zero_amount | Returns TRUE if the item stack is the equivalent of a 0 amount item. |
merge | Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer. |
merge_without_del | Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer. |
on_movable_entered_occupied_turf | Signal handler for connect_loc element. Called when a movable enters the turf we're currently occupying. Merges if possible. |
recursively_build_recipes | Builds all recipes in a given recipe list and returns an association list containing them |
set_custom_materials | Override to make things like metalgen accurately set custom materials |
set_mats_per_unit | |
split_stack | |
update_custom_materials | Updates the custom materials list of this stack. |
Var Details
absorption_capacity
How much blood this stack can absorb until the owner starts loosing blood again.
absorption_rate_modifier
How much this stack reduces blood flow, multiplier
burn_cleanliness_bonus
Like splint_factor but for burns instead of bone wounds. This is a multiplier used to speed up burn recoveries
has_unique_girder
Does this stack require a unique girder in order to make a wall?
material_type
Datum material type that this stack is made of
matter_amount
Amount of matter for RCD
splint_slowdown
If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
Proc Details
absorb_blood
Absorb an incoming bleed amount, return the amount we failed to absorb.
add
-
Adds some number of units to this stack.
-
Arguments:
-
- _amount: The number of units to add to this stack.
build_recipe
Returns a list of properties of a given recipe
Arguments:
- R - The stack recipe we are using to get a list of properties
can_merge
-
Checks whether this stack can merge itself into another stack.
-
Arguments:
-
- check: The stack to check for mergeability.
-
- [inhand][boolean]: Whether or not the stack to check should act like it's in a mob's hand.
is_valid_recipe
Checks if the recipe is valid to be used
Arguments:
- R - The stack recipe we are checking if it is valid
- recipe_list - The list of recipes we are using to check the given recipe
is_zero_amount
Returns TRUE if the item stack is the equivalent of a 0 amount item.
Also deletes the item if delete_if_zero is TRUE and the stack does not have is_cyborg set to true.
merge
Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer.
This proc deletes src if the remaining amount after the transfer is 0.
merge_without_del
Merges as much of src into target_stack as possible. If present, the limit arg overrides target_stack.max_amount for transfer.
This calls use() without check = FALSE, preventing the item from qdeling itself if it reaches 0 stack size.
As a result, this proc can leave behind a 0 amount stack.
on_movable_entered_occupied_turf
Signal handler for connect_loc element. Called when a movable enters the turf we're currently occupying. Merges if possible.
recursively_build_recipes
Builds all recipes in a given recipe list and returns an association list containing them
Arguments:
- recipe_to_iterate - The list of recipes we are using to build recipes
set_custom_materials
Override to make things like metalgen accurately set custom materials
set_mats_per_unit
-
Sets the amount of materials per unit for this stack.
-
Arguments:
-
- mats: The value to set the mats per unit to.
-
- multiplier: The amount to multiply the mats per unit by. Defaults to 1.
split_stack
-
Splits the stack into two stacks.
-
Arguments:
-
- user: The mob splitting the stack.
-
- amount: The number of units to split from this stack.
-
- spawn_loc: The place to spawn the new stack, accepts null.
update_custom_materials
Updates the custom materials list of this stack.