Daedalus Dock - Modules - TypesVar Details - Proc Details

baton

Vars

activeWhether this baton is active or not
affect_cyborgCan we stun cyborgs?
charged_stamina_damageHow much stamina damage we deal on a successful hit against a living, non-cyborg mob.
clumsy_knockdown_timeThe length of the knockdown applied to the user on clumsy_check()
context_living_target_activeThe context to show when the baton is active and targetting a living thing
context_living_target_active_combat_modeThe context to show when the baton is active and targetting a living thing in combat mode
context_living_target_inactiveThe context to show when the baton is inactive and targetting a living thing
context_living_target_inactive_combat_modeThe context to show when the baton is inactive and targetting a living thing in combat mode
cooldownDefault wait time until can stun again.
flippedWhen flipped, you can beat the clown. Or kill simplemobs. Or beat the clown.
knockdown_timeThe length of the knockdown applied to a struck living mob, if they are disoriented.
log_stun_attackWhether the stun attack is logged. Only relevant for abductor batons, which have different modes.
on_stun_soundThe path of the default sound to play when we stun something.
on_stun_volumeThe volume of the above.
stun_animationDo we animate the "hit" when stunning something?
stun_time_cyborgIf affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.

Procs

additional_effects_cyborgContains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.
additional_effects_non_cyborgContains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.
attackOk, think of baton attacks like a melee attack chain:
get_cyborg_stun_descriptionDefault message for stunning a cyborg.
get_stun_descriptionDefault message for stunning a living, non-cyborg mob.
get_unga_dunga_cyborg_stun_descriptionDefault message for trying to stun a cyborg with a baton that can't stun cyborgs.

Var Details

active

Whether this baton is active or not

affect_cyborg

Can we stun cyborgs?

charged_stamina_damage

How much stamina damage we deal on a successful hit against a living, non-cyborg mob.

clumsy_knockdown_time

The length of the knockdown applied to the user on clumsy_check()

context_living_target_active

The context to show when the baton is active and targetting a living thing

context_living_target_active_combat_mode

The context to show when the baton is active and targetting a living thing in combat mode

context_living_target_inactive

The context to show when the baton is inactive and targetting a living thing

context_living_target_inactive_combat_mode

The context to show when the baton is inactive and targetting a living thing in combat mode

cooldown

Default wait time until can stun again.

flipped

When flipped, you can beat the clown. Or kill simplemobs. Or beat the clown.

knockdown_time

The length of the knockdown applied to a struck living mob, if they are disoriented.

log_stun_attack

Whether the stun attack is logged. Only relevant for abductor batons, which have different modes.

on_stun_sound

The path of the default sound to play when we stun something.

on_stun_volume

The volume of the above.

stun_animation

Do we animate the "hit" when stunning something?

stun_time_cyborg

If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.

Proc Details

additional_effects_cyborg

Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.

additional_effects_non_cyborg

Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.

attack

Ok, think of baton attacks like a melee attack chain:

get_cyborg_stun_description

Default message for stunning a cyborg.

get_stun_description

Default message for stunning a living, non-cyborg mob.

get_unga_dunga_cyborg_stun_description

Default message for trying to stun a cyborg with a baton that can't stun cyborgs.