baton
Vars | |
active | Whether this baton is active or not |
---|---|
affect_cyborg | Can we stun cyborgs? |
charged_stamina_damage | How much stamina damage we deal on a successful hit against a living, non-cyborg mob. |
clumsy_knockdown_time | The length of the knockdown applied to the user on clumsy_check() |
context_living_target_active | The context to show when the baton is active and targetting a living thing |
context_living_target_active_combat_mode | The context to show when the baton is active and targetting a living thing in combat mode |
context_living_target_inactive | The context to show when the baton is inactive and targetting a living thing |
context_living_target_inactive_combat_mode | The context to show when the baton is inactive and targetting a living thing in combat mode |
cooldown | Default wait time until can stun again. |
flipped | When flipped, you can beat the clown. Or kill simplemobs. Or beat the clown. |
knockdown_time | The length of the knockdown applied to a struck living mob, if they are disoriented. |
log_stun_attack | Whether the stun attack is logged. Only relevant for abductor batons, which have different modes. |
on_stun_sound | The path of the default sound to play when we stun something. |
on_stun_volume | The volume of the above. |
stun_animation | Do we animate the "hit" when stunning something? |
stun_time_cyborg | If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit. |
Procs | |
additional_effects_cyborg | Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc. |
additional_effects_non_cyborg | Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc. |
attack | Ok, think of baton attacks like a melee attack chain: |
get_cyborg_stun_description | Default message for stunning a cyborg. |
get_stun_description | Default message for stunning a living, non-cyborg mob. |
get_unga_dunga_cyborg_stun_description | Default message for trying to stun a cyborg with a baton that can't stun cyborgs. |
Var Details
active
Whether this baton is active or not
affect_cyborg
Can we stun cyborgs?
charged_stamina_damage
How much stamina damage we deal on a successful hit against a living, non-cyborg mob.
clumsy_knockdown_time
The length of the knockdown applied to the user on clumsy_check()
context_living_target_active
The context to show when the baton is active and targetting a living thing
context_living_target_active_combat_mode
The context to show when the baton is active and targetting a living thing in combat mode
context_living_target_inactive
The context to show when the baton is inactive and targetting a living thing
context_living_target_inactive_combat_mode
The context to show when the baton is inactive and targetting a living thing in combat mode
cooldown
Default wait time until can stun again.
flipped
When flipped, you can beat the clown. Or kill simplemobs. Or beat the clown.
knockdown_time
The length of the knockdown applied to a struck living mob, if they are disoriented.
log_stun_attack
Whether the stun attack is logged. Only relevant for abductor batons, which have different modes.
on_stun_sound
The path of the default sound to play when we stun something.
on_stun_volume
The volume of the above.
stun_animation
Do we animate the "hit" when stunning something?
stun_time_cyborg
If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.
Proc Details
additional_effects_cyborg
Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.
additional_effects_non_cyborg
Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.
attack
Ok, think of baton attacks like a melee attack chain:
get_cyborg_stun_description
Default message for stunning a cyborg.
get_stun_description
Default message for stunning a living, non-cyborg mob.
get_unga_dunga_cyborg_stun_description
Default message for trying to stun a cyborg with a baton that can't stun cyborgs.