N-spect scanner
![code/game/objects/items/inspector.dm 6](git.png)
Creates reports for area inspection bounties.
Vars | |
cell | Power cell used to power the scanner. Paths g |
---|---|
cell_cover_open | Cell cover status |
power_per_print | Power used per print in cell units |
power_to_speak | Power used to say an error message |
print_sound_mode | determines the sound that plays when printing a report |
time_list | How long it takes to print on time each mode, ordered NORMAL, FAST, HONK |
time_mode | Which print time mode we're on. |
Procs | |
create_slip | Create our report |
print_report | Prints out a report for bounty purposes, and plays a short audio blip. |
Var Details
cell
![code/game/objects/items/inspector.dm 25](git.png)
Power cell used to power the scanner. Paths g
cell_cover_open
![code/game/objects/items/inspector.dm 27](git.png)
Cell cover status
power_per_print
![code/game/objects/items/inspector.dm 29](git.png)
Power used per print in cell units
power_to_speak
![code/game/objects/items/inspector.dm 31](git.png)
Power used to say an error message
print_sound_mode
![code/game/objects/items/inspector.dm 23](git.png)
determines the sound that plays when printing a report
time_list
![code/game/objects/items/inspector.dm 19](git.png)
How long it takes to print on time each mode, ordered NORMAL, FAST, HONK
time_mode
![code/game/objects/items/inspector.dm 21](git.png)
Which print time mode we're on.
Proc Details
create_slip
Create our report
Arguments:
print_report
Prints out a report for bounty purposes, and plays a short audio blip.
Arguments: