primer
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Vars | |
shrapnel_type | how many times we need to "rotate" the charge in hand per extra tile of magnitude |
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Procs | |
attack_self | how many times we've "rotated" the charge |
Var Details
shrapnel_type
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how many times we need to "rotate" the charge in hand per extra tile of magnitude
Proc Details
attack_self
how many times we've "rotated" the charge