fish 
Vars | |
| aquarium_vc_color | If present aquarium visual will be this color |
|---|---|
| available_in_random_cases | Should this fish spawn in random fish cases |
| breeding_timeout | How long it takes to produce new fish |
| dedicated_in_aquarium_icon_state | If present this icon will be used for in-aquarium visual for the fish instead of icon_state |
| feeding_frequency | How often the fish needs to be fed |
| fillet_type | Fish autogenerated from this behaviour will be processable into this |
| food | What type of reagent this fish needs to be fed. |
| health | Current fish health. Dies at 0. |
| last_breeding | Last time new fish was created |
| last_feeding | Time of last feedeing |
| random_case_rarity | How rare this fish is in the random cases |
| required_fluid_type | Required fluid type for this fish to live. |
| required_temperature_max | Maximum possible temperature for the fish to live. |
| required_temperature_min | Required minimum temperature for the fish to live. |
| show_in_catalog | Should this fish type show in fish catalog |
| source_height | Original height of aquarium visual icon - used to calculate scaledown factor |
| source_width | Original width of aquarium visual icon - used to calculate scaledown factor |
| sprite_height | Resulting height of aquarium visual icon - default size of "fish_greyscale" state |
| sprite_width | Resulting width of aquarium visual icon - default size of "fish_greyscale" state |
| stable_population | Won't breed more than this amount in single aquarium. |
| status | Fish status |
Procs | |
| attack_reaction | Our aquarium is hit with stuff |
| on_temp_animation | Refreshes flopping animation after temporary animation finishes |
| proper_environment | Checks if our current environment lets us live. |
| start_flopping | Starts flopping animation |
| stop_flopping | Stops flopping animation |
Var Details
aquarium_vc_color 
If present aquarium visual will be this color
available_in_random_cases 
Should this fish spawn in random fish cases
breeding_timeout 
How long it takes to produce new fish
dedicated_in_aquarium_icon_state 
If present this icon will be used for in-aquarium visual for the fish instead of icon_state
feeding_frequency 
How often the fish needs to be fed
fillet_type 
Fish autogenerated from this behaviour will be processable into this
food 
What type of reagent this fish needs to be fed.
health 
Current fish health. Dies at 0.
last_breeding 
Last time new fish was created
last_feeding 
Time of last feedeing
random_case_rarity 
How rare this fish is in the random cases
required_fluid_type 
Required fluid type for this fish to live.
required_temperature_max 
Maximum possible temperature for the fish to live.
required_temperature_min 
Required minimum temperature for the fish to live.
show_in_catalog 
Should this fish type show in fish catalog
source_height 
Original height of aquarium visual icon - used to calculate scaledown factor
source_width 
Original width of aquarium visual icon - used to calculate scaledown factor
sprite_height 
Resulting height of aquarium visual icon - default size of "fish_greyscale" state
sprite_width 
Resulting width of aquarium visual icon - default size of "fish_greyscale" state
stable_population 
Won't breed more than this amount in single aquarium.
status 
Fish status
Proc Details
attack_reaction
Our aquarium is hit with stuff
on_temp_animation
Refreshes flopping animation after temporary animation finishes
proper_environment
Checks if our current environment lets us live.
start_flopping
Starts flopping animation
stop_flopping
Stops flopping animation