Energy Katana
The space ninja's katana.
The katana that only space ninja spawns with. Comes with 30 force and throwforce, along with a signature special jaunting system. Upon clicking on a tile when right clicking, the user will teleport to that tile, assuming their target was not dense. The katana has 3 dashes stored at maximum, and upon using the dash, it will return 20 seconds after it was used. It also has a special feature where if it is tossed at a space ninja who owns it (determined by the ninja suit), the ninja will catch the katana instead of being hit by it.
Procs | |
returnToOwner | Proc called when the katana is recalled to its space ninja. |
---|
Proc Details
returnToOwner
Proc called when the katana is recalled to its space ninja.
Proc called when space ninja is hit with its suit's katana or the recall ability is used. Arguments:
- user - To whom the katana is returning to.
- doSpark - whether or not the katana will spark when it returns.
- caught - boolean for whether or not the katana was caught or was teleported back.