animal
Vars | |
animal_sounds | what kind of animal the masks represents. used for automatic name and description generation. |
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animal_sounds_alt | phrases to be said when the player attempts to talk when speech modification / voicebox is enabled. |
animal_sounds_alt_probability | lower probability phrases to be said when talking. |
curse_spawn_sound | if it's a cursed mask variant. |
cursed | probability for alternative sounds to play. |
Procs | |
Initialize | sound to play when the cursed mask variant is spawned. |
Var Details
animal_sounds
what kind of animal the masks represents. used for automatic name and description generation.
animal_sounds_alt
phrases to be said when the player attempts to talk when speech modification / voicebox is enabled.
animal_sounds_alt_probability
lower probability phrases to be said when talking.
curse_spawn_sound
if it's a cursed mask variant.
cursed
probability for alternative sounds to play.
Proc Details
Initialize
sound to play when the cursed mask variant is spawned.