animal 
Vars | |
| animal_sounds | what kind of animal the masks represents. used for automatic name and description generation. |
|---|---|
| animal_sounds_alt | phrases to be said when the player attempts to talk when speech modification / voicebox is enabled. |
| animal_sounds_alt_probability | lower probability phrases to be said when talking. |
| curse_spawn_sound | if it's a cursed mask variant. |
| cursed | probability for alternative sounds to play. |
Procs | |
| Initialize | sound to play when the cursed mask variant is spawned. |
Var Details
animal_sounds 
what kind of animal the masks represents. used for automatic name and description generation.
animal_sounds_alt 
phrases to be said when the player attempts to talk when speech modification / voicebox is enabled.
animal_sounds_alt_probability 
lower probability phrases to be said when talking.
curse_spawn_sound 
if it's a cursed mask variant.
cursed 
probability for alternative sounds to play.
Proc Details
Initialize
sound to play when the cursed mask variant is spawned.