ammo_casing 
Vars | |
| caliber | Which kind of guns it can be loaded into |
|---|---|
| click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
| delay | Delay for energy weapons |
| fire_sound | What sound should play when this ammo is fired |
| firing_effect_type | the visual effect appearing when the ammo is fired. |
| harmful | pacifism check for boolet, set to FALSE if bullet is non-lethal |
| leaves_residue | Forensics! |
| loaded_projectile | the loaded projectile in this ammo casing |
| pellets | Pellets for spreadshot |
| projectile_type | The bullet type to create when New() is called |
| randomspread | Randomspread for automatics |
| variance | Variance for inaccuracy fundamental to the casing |
Procs | |
| leave_residue | Leave forensic evidence on everything |
Var Details
caliber 
Which kind of guns it can be loaded into
click_cooldown_override 
Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay 
Delay for energy weapons
fire_sound 
What sound should play when this ammo is fired
firing_effect_type 
the visual effect appearing when the ammo is fired.
harmful 
pacifism check for boolet, set to FALSE if bullet is non-lethal
leaves_residue 
Forensics!
loaded_projectile 
the loaded projectile in this ammo casing
pellets 
Pellets for spreadshot
projectile_type 
The bullet type to create when New() is called
randomspread 
Randomspread for automatics
variance 
Variance for inaccuracy fundamental to the casing
Proc Details
leave_residue
Leave forensic evidence on everything