corpse
![code/modules/mob_spawn/mob_spawn.dm 198](git.png)
these mob spawn subtypes trigger immediately (New or Initialize) and are not player controlled... since they're dead, you know?
Vars | |
brute_damage | /damage values (very often, mappers want corpses to be mangled) brute damage this corpse will spawn with |
---|---|
burn_damage | burn damage this corpse will spawn with |
oxy_damage | oxy damage this corpse will spawn with |
spawn_when | when this mob spawn should auto trigger. |
Var Details
brute_damage
![code/modules/mob_spawn/mob_spawn.dm 205](git.png)
/damage values (very often, mappers want corpses to be mangled) brute damage this corpse will spawn with
burn_damage
![code/modules/mob_spawn/mob_spawn.dm 209](git.png)
burn damage this corpse will spawn with
oxy_damage
![code/modules/mob_spawn/mob_spawn.dm 207](git.png)
oxy damage this corpse will spawn with
spawn_when
![code/modules/mob_spawn/mob_spawn.dm 200](git.png)
when this mob spawn should auto trigger.