Daedalus Dock - Modules - TypesVar Details

mob_spawn

Vars

facial_haircolorsets a human's facial hair color
facial_hairstylesets a human's facial hair
factionLazy string list of factions that the spawned mob will be in upon spawn
haircolorsets a human's hair color (use special for gradients, sorry)
hairstylesets a human's hairstyle
mob_nameA forced name of the mob, though can be overridden if a special name is passed as an argument
mob_species/Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton)
mob_typethe type of the mob, you best inherit this
outfitequips the human with an outfit.
outfit_overridefor mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness
skin_tonesets a human's skin tone

Var Details

facial_haircolor

sets a human's facial hair color

facial_hairstyle

sets a human's facial hair

faction

Lazy string list of factions that the spawned mob will be in upon spawn

haircolor

sets a human's hair color (use special for gradients, sorry)

hairstyle

sets a human's hairstyle

mob_name

A forced name of the mob, though can be overridden if a special name is passed as an argument

mob_species

/Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton)

mob_type

the type of the mob, you best inherit this

outfit

equips the human with an outfit.

outfit_override

for mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness

skin_tone

sets a human's skin tone