mob_spawn
Vars | |
facial_haircolor | sets a human's facial hair color |
---|---|
facial_hairstyle | sets a human's facial hair |
faction | Lazy string list of factions that the spawned mob will be in upon spawn |
haircolor | sets a human's hair color (use special for gradients, sorry) |
hairstyle | sets a human's hairstyle |
mob_name | A forced name of the mob, though can be overridden if a special name is passed as an argument |
mob_species | /Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton) |
mob_type | the type of the mob, you best inherit this |
outfit | equips the human with an outfit. |
outfit_override | for mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness |
skin_tone | sets a human's skin tone |
Var Details
facial_haircolor
sets a human's facial hair color
facial_hairstyle
sets a human's facial hair
faction
Lazy string list of factions that the spawned mob will be in upon spawn
haircolor
sets a human's hair color (use special for gradients, sorry)
hairstyle
sets a human's hairstyle
mob_name
A forced name of the mob, though can be overridden if a special name is passed as an argument
mob_species
/Human specific stuff. Don't set these if you aren't using a human, the unit tests will put a stop to your sinful hand. sets the human as a species, use a typepath (example: /datum/species/skeleton)
mob_type
the type of the mob, you best inherit this
outfit
equips the human with an outfit.
outfit_override
for mappers to override parts of the outfit. really only in here for secret away missions, please try to refrain from using this out of laziness
skin_tone
sets a human's skin tone