shrapnel
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These mines spawn pellet_clouds around them when triggered
Vars | |
shrapnel_magnitude | Broadly, how many pellets we're spawning, the total is n! - (n-1)! pellets, so don't set it too high. For reference, 15 is probably pushing it at MAX |
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shrapnel_type | The type of projectiles we're shooting out of this |
shred_triggerer | If TRUE, we spawn extra pellets to eviscerate the person who stepped on it, otherwise it just spawns a ring of pellets around the tile we're on (making setting it off an offensive move) |
Var Details
shrapnel_magnitude
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Broadly, how many pellets we're spawning, the total is n! - (n-1)! pellets, so don't set it too high. For reference, 15 is probably pushing it at MAX
shrapnel_type
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The type of projectiles we're shooting out of this
shred_triggerer
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If TRUE, we spawn extra pellets to eviscerate the person who stepped on it, otherwise it just spawns a ring of pellets around the tile we're on (making setting it off an offensive move)