mine
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Vars | |
arm_delay | If set, we default armed to FALSE and set it to TRUE after this long from initializing |
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armed | Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage |
triggered | We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations |
Procs | |
mineEffect | The effect of the mine |
now_armed | If the landmine was previously inactive, this beeps and displays a message marking it active |
triggermine | When something sets off a mine |
Var Details
arm_delay
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If set, we default armed to FALSE and set it to TRUE after this long from initializing
armed
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Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage
triggered
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We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations
Proc Details
mineEffect
The effect of the mine
now_armed
If the landmine was previously inactive, this beeps and displays a message marking it active
triggermine
When something sets off a mine