mine
Vars | |
arm_delay | If set, we default armed to FALSE and set it to TRUE after this long from initializing |
---|---|
armed | Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage |
triggered | We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations |
Procs | |
mineEffect | The effect of the mine |
now_armed | If the landmine was previously inactive, this beeps and displays a message marking it active |
triggermine | When something sets off a mine |
Var Details
arm_delay
If set, we default armed to FALSE and set it to TRUE after this long from initializing
armed
Can be set to FALSE if we want a short 'coming online' delay, then set to TRUE. Can still be set off by damage
triggered
We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations
Proc Details
mineEffect
The effect of the mine
now_armed
If the landmine was previously inactive, this beeps and displays a message marking it active
triggermine
When something sets off a mine