meteor
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Vars | |
dest | The thing we're moving towards, usually a turf |
---|---|
dropamt | How much stuff to spawn when you die |
hitpwr | Level of ex_act to be called on hit. |
hits | The resilience of our meteor |
lifetime | Lifetime in seconds |
meteorsound | Sound to play when you hit something |
threat | Used for determining which meteors are most interesting |
z_original | Our starting z level, prevents infinite meteors |
Procs | |
handle_stopping | Deals with what happens when we stop moving, IE we die |
Var Details
dest
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The thing we're moving towards, usually a turf
dropamt
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How much stuff to spawn when you die
hitpwr
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Level of ex_act to be called on hit.
hits
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The resilience of our meteor
lifetime
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Lifetime in seconds
meteorsound
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Sound to play when you hit something
threat
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Used for determining which meteors are most interesting
z_original
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Our starting z level, prevents infinite meteors
Proc Details
handle_stopping
Deals with what happens when we stop moving, IE we die