meteor
Vars | |
dest | The thing we're moving towards, usually a turf |
---|---|
dropamt | How much stuff to spawn when you die |
hitpwr | Level of ex_act to be called on hit. |
hits | The resilience of our meteor |
lifetime | Lifetime in seconds |
meteorsound | Sound to play when you hit something |
threat | Used for determining which meteors are most interesting |
z_original | Our starting z level, prevents infinite meteors |
Procs | |
handle_stopping | Deals with what happens when we stop moving, IE we die |
Var Details
dest
The thing we're moving towards, usually a turf
dropamt
How much stuff to spawn when you die
hitpwr
Level of ex_act to be called on hit.
hits
The resilience of our meteor
lifetime
Lifetime in seconds
meteorsound
Sound to play when you hit something
threat
Used for determining which meteors are most interesting
z_original
Our starting z level, prevents infinite meteors
Proc Details
handle_stopping
Deals with what happens when we stop moving, IE we die