hitsplatter
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Vars | |
blood_dna_info | The cached info about the blood |
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hit_endpoint | Insurance so that we don't keep moving once we hit a stoppoint |
prev_loc | The turf we just came from, so we can back up when we hit a wall |
skip | Skip making the final blood splatter when we're done, like if we're not in a turf |
splatter_strength | How many tiles/items/people we can paint red |
Procs | |
fly_towards | Set the splatter up to fly through the air until it rounds out of steam or hits something |
land_on_window | A special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents |
Var Details
blood_dna_info
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The cached info about the blood
hit_endpoint
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Insurance so that we don't keep moving once we hit a stoppoint
prev_loc
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The turf we just came from, so we can back up when we hit a wall
skip
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Skip making the final blood splatter when we're done, like if we're not in a turf
splatter_strength
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How many tiles/items/people we can paint red
Proc Details
fly_towards
Set the splatter up to fly through the air until it rounds out of steam or hits something
land_on_window
A special case for hitsplatters hitting windows, since those can actually be moved around, store it in the window and slap it in the vis_contents