blood 
Vars | |
blood_merge_into_other | What decals can we merge into |
---|---|
blood_merge_into_us | What decals can merge into us |
dry_duration | How long should it take for blood to dry? |
drytime | World.time + dry_duration |
emissive_vis_overlay | Emissive vis contents object for fluorescence. |
fluorescent_on_wash | If washed by anything that doesn't delete it, does it become fluorescent? |
Procs | |
dry | This is what actually "dries" the blood. Returns true if it's all out of blood to dry, and false otherwise |
Var Details
blood_merge_into_other 
What decals can we merge into
blood_merge_into_us 
What decals can merge into us
dry_duration 
How long should it take for blood to dry?
drytime 
World.time + dry_duration
emissive_vis_overlay 
Emissive vis contents object for fluorescence.
fluorescent_on_wash 
If washed by anything that doesn't delete it, does it become fluorescent?
Proc Details
dry
This is what actually "dries" the blood. Returns true if it's all out of blood to dry, and false otherwise