hostile
Vars | |
stat_attack | Mobs ignore mob/living targets with a stat lower than that of stat_attack. If set to DEAD, then they'll include corpses in their targets, if to UNCONSCIOUS they'll keep attacking until they kill, and so on. |
---|---|
target | The current target of our attacks, use GiveTarget and LoseTarget to set this var |
Procs | |
AICanContinue | AI Status |
ListTargets | HOSTILE MOB TARGETTING AND AGGRESSION |
death | END HOSTILE MOB TARGETTING AND AGGRESSION |
Var Details
stat_attack
Mobs ignore mob/living targets with a stat lower than that of stat_attack. If set to DEAD, then they'll include corpses in their targets, if to UNCONSCIOUS they'll keep attacking until they kill, and so on.
target
The current target of our attacks, use GiveTarget and LoseTarget to set this var
Proc Details
AICanContinue
AI Status
ListTargets
HOSTILE MOB TARGETTING AND AGGRESSION
death
END HOSTILE MOB TARGETTING AND AGGRESSION