bot
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Vars | |
ai_waypoint | The end point of a bot's path, or the target location. |
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base_speed | The speed at which the bot moves, or the number of times it moves per process() tick. |
bot_cover_flags | Bot-related cover flags on the Bot to deal with what has been done to their cover, including emagging. |
bot_mode_flags | Bot-related mode flags on the Bot indicating how they will act. |
bot_type | The type of bot it is, for radio control. |
calling_ai | Links a bot to the AI calling it. |
commissioned | Will other (noncommissioned) bots salute this bot? |
data_hud_type | The type of data HUD the bot uses. Diagnostic by default. |
destination | Destination description tag |
frustration | Used by some bots for tracking failures to reach their target. |
hackables | Small name of what the bot gets messed with when getting hacked/emagged. |
ignore_list | List of unreachable targets for an ignore-list enabled bot to ignore. |
internal_radio | The bot's radio, for speaking to people. |
maints_access_required | Access required to access this Bot's maintenance protocols |
mode | Standardizes the vars that indicate the bot is busy with its function. |
nearest_beacon | the nearest beacon's tag |
nearest_beacon_loc | The nearest beacon's location |
new_destination | Pending new destination (waiting for beacon response) |
next_destination | The next destination in the patrol route |
next_salute_check | Cooldown between salutations for commissioned bots |
paicard | The inserted (if any) pAI in this bot. |
path | List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one. |
pathset | The bot is on a custom set path. |
patrol_target | Turf a bot is summoned to navitage towards. |
player_access | Additonal access given to player-controlled bots. |
prev_access | All initial access this bot started with. |
radio_channel | The bot's default radio channel |
radio_key | which channels can the bot listen to |
robot_arm | The Robot arm attached to this robot - has a 50% chance to drop on death. |
summon_target | Turf of a user summoning a bot towards their location. |
tries | Number of times the bot tried and failed to move. |
Procs | |
add_to_ignore | Add an atom to our list of ignored objects. |
bot_step | Performs a step_towards and increments the path if successful. Returns TRUE if the bot moved and FALSE otherwise. |
get_mode_ui | Returns a status string about the bot's current status, if it's moving, manually controlled, or idle. |
scan | Attempt to scan tiles near [src], first by checking adjacent, then if a target is still not found, nearby. |
Var Details
ai_waypoint
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The end point of a bot's path, or the target location.
base_speed
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The speed at which the bot moves, or the number of times it moves per process() tick.
bot_cover_flags
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Bot-related cover flags on the Bot to deal with what has been done to their cover, including emagging.
bot_mode_flags
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Bot-related mode flags on the Bot indicating how they will act.
bot_type
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The type of bot it is, for radio control.
calling_ai
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Links a bot to the AI calling it.
commissioned
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Will other (noncommissioned) bots salute this bot?
data_hud_type
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The type of data HUD the bot uses. Diagnostic by default.
destination
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Destination description tag
frustration
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Used by some bots for tracking failures to reach their target.
hackables
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Small name of what the bot gets messed with when getting hacked/emagged.
ignore_list
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List of unreachable targets for an ignore-list enabled bot to ignore.
internal_radio
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The bot's radio, for speaking to people.
maints_access_required
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Access required to access this Bot's maintenance protocols
mode
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Standardizes the vars that indicate the bot is busy with its function.
nearest_beacon
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the nearest beacon's tag
nearest_beacon_loc
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The nearest beacon's location
new_destination
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Pending new destination (waiting for beacon response)
next_destination
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The next destination in the patrol route
next_salute_check
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Cooldown between salutations for commissioned bots
paicard
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The inserted (if any) pAI in this bot.
path
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List of turfs through which a bot 'steps' to reach the waypoint, associated with the path image, if there is one.
pathset
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The bot is on a custom set path.
patrol_target
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Turf a bot is summoned to navitage towards.
player_access
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Additonal access given to player-controlled bots.
prev_access
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All initial access this bot started with.
radio_channel
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The bot's default radio channel
radio_key
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which channels can the bot listen to
robot_arm
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The Robot arm attached to this robot - has a 50% chance to drop on death.
summon_target
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Turf of a user summoning a bot towards their location.
tries
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Number of times the bot tried and failed to move.
Proc Details
add_to_ignore
Add an atom to our list of ignored objects.
bot_step
Performs a step_towards and increments the path if successful. Returns TRUE if the bot moved and FALSE otherwise.
get_mode_ui
Returns a status string about the bot's current status, if it's moving, manually controlled, or idle.
scan
Attempt to scan tiles near [src], first by checking adjacent, then if a target is still not found, nearby.
scan_types - list (of typepaths) that nearby tiles are being scanned for. old_target - what has already been scanned, and will early return at checkscan. scan_range - how far away from [src] will be scanned, if nothing is found directly adjacent.