Daedalus Dock - Modules - TypesVar Details - Proc Details

wound

WOUNDS

Vars

amountNumber of wounds of this type
bleed_thresholdAbove this amount wounds you will need to treat the wound to stop bleeding, regardless of bleed_timer
bleed_timerTicks of bleeding left
clampedIs clamped?
current_stageNumber representing the current stage
damageAmount of damage this wound causes
descDescription of the wound.
disinfectedIs disinfected?
germ_levelAmount of germs in the wound
max_bleeding_stageMaximum stage at which bleeding should still happen. Beyond this stage bleeding is prevented.
min_damageAmount of damage the current wound type requires(less means we need to apply the next healing stage)
parentThe bodypart this wound is on
salvedIs salved?
stagesstages such as "cut", "deep cut", etc.
wound_typeString (One of wound_type_*). The wound's injury type.

Procs

bleedingReturns if the wound is currently bleeding.
init_stageReturns 1 if there's a next stage, 0 otherwise
is_treatedChecks whether the wound has been appropriately treated
wound_damageThe amount of damage per wound

Var Details

amount

Number of wounds of this type

bleed_threshold

Above this amount wounds you will need to treat the wound to stop bleeding, regardless of bleed_timer

bleed_timer

Ticks of bleeding left

clamped

Is clamped?

current_stage

Number representing the current stage

damage

Amount of damage this wound causes

desc

Description of the wound.

disinfected

Is disinfected?

germ_level

Amount of germs in the wound

max_bleeding_stage

Maximum stage at which bleeding should still happen. Beyond this stage bleeding is prevented.

min_damage

Amount of damage the current wound type requires(less means we need to apply the next healing stage)

parent

The bodypart this wound is on

salved

Is salved?

stages

stages such as "cut", "deep cut", etc.

wound_type

String (One of wound_type_*). The wound's injury type.

Proc Details

bleeding

Returns if the wound is currently bleeding.

init_stage

Returns 1 if there's a next stage, 0 otherwise

is_treated

Checks whether the wound has been appropriately treated

wound_damage

The amount of damage per wound