assassinate
Vars | |
heads_of_staff | Makes the objective only set heads as targets when true, and block them from being targets when false. This also blocks the objective from generating UNTIL the un-heads_of_staff version (WHICH SHOULD BE A DIRECT PARENT) is completed. example: calling card objective, you kill someone, you unlock the chance to roll a head of staff target version of calling card. |
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kill_target | target we need to kill |
maximum_objectives_in_period | The maximum number of objectives we can get within this period. |
objective_period | The objective period at which we consider if it is an 'objective'. Set to 0 to accept all objectives. |
Procs | |
special_target_filter | proc for checking for special states that invalidate a target |
Var Details
heads_of_staff
Makes the objective only set heads as targets when true, and block them from being targets when false. This also blocks the objective from generating UNTIL the un-heads_of_staff version (WHICH SHOULD BE A DIRECT PARENT) is completed. example: calling card objective, you kill someone, you unlock the chance to roll a head of staff target version of calling card.
kill_target
target we need to kill
maximum_objectives_in_period
The maximum number of objectives we can get within this period.
objective_period
The objective period at which we consider if it is an 'objective'. Set to 0 to accept all objectives.
Proc Details
special_target_filter
proc for checking for special states that invalidate a target