traitor_objective
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A traitor objective. Traitor objectives should not be deleted after they have been created and established, only failed. If a traitor objective needs to be removed from the failed/completed objective list of their handler, then you are doing something wrong and you should reconsider. When an objective is failed/completed, that is final and the only way you can change that is by refactoring the code.
Vars | |
description | The description of the traitor objective |
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forced | Whether this objective was forced upon by an admin. Won't get autocleared by the traitor subsystem if progression surpasses an amount |
global_progression_deviance_required | Determines how great the deviance has to be before progression starts to get reduced. |
global_progression_influence_intensity | Determines how influential global progression will affect this objective. Set to 0 to disable. |
global_progression_limit_coeff | Determines the minimum and maximum progression this objective can be worth as a result of being influenced by global progression Should only be smaller than or equal to 1 |
handler | The uplink handler holder to give the progression and telecrystals to. |
name | The name of the traitor objective |
objective_state | The current state of this objective |
original_progression | The percentage that this objective has been increased or decreased by as a result of progression. Used by the UI |
progression_cost_coeff | This gets added onto the coeff when calculating the updated progression cost. Used for variability and a slight bit of randomness |
progression_cost_coeff_deviance | The deviance coefficient used to determine the randomness of the progression rewards. |
progression_maximum | The maximum progression before this objective cannot appear anymore |
progression_minimum | The minimum required progression points for this objective |
progression_reward | The progression that is rewarded from completing this traitor objective. Can either be a list of list(min, max) or a direct value |
skipped | Whether this objective was skipped by going from an inactive state to a failed state. |
telecrystal_penalty | TC penalty for failing an objective or cancelling it |
telecrystal_reward | The telecrystals that are rewarded from completing this traitor objective. Can either be a list of list(min,max) or a direct value |
time_of_completion | The time at which this objective was completed |
time_of_creation | The time at which this objective was first created |
Procs | |
completion_payout | Called when rewards should be given to the user. |
fail_objective | Used to fail objectives. Players can clear completed objectives in the UI |
finish_objective | Called by player input, do not call directly. Validates whether the objective is finished and pays out the handler if it is. |
generate_objective | Called when the objective should be generated. Should return if the objective has been successfully generated. If false is returned, the objective will be removed as a potential objective for the traitor it is being generated for. This is only temporary, it will run the proc again when objectives are generated for the traitor again. |
generate_ui_buttons | Used for generating the UI buttons for the UI. Use ui_perform_action to respond to clicks. |
handle_cleanup | Used to handle cleaning up the objective. |
is_duplicate | Determines whether this objective is a duplicate. objective_to_compare is always of the type it is being called on. |
replace_in_name | Replaces a word in the name of the proc. Also does it for the description |
succeed_objective | Used to succeed objectives. Allows the player to cash it out in the UI. |
supported_configuration_changes | Returns a list of variables that can be changed by config, allows for balance through configuration. It is not recommended to finetweak any values of objectives on your server. |
to_debug_string | Converts the type into a useful debug string to be used for logging and debug display. |
ui_perform_action | Return TRUE to trigger a UI update |
ungenerate_objective | Used to clean up signals and stop listening to states. |
update_progression_reward | Updates the progression reward, scaling it depending on their current progression compared against the global progression |
uplink_ui_data | Used for sending data to the uplink UI |
Var Details
description
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The description of the traitor objective
forced
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Whether this objective was forced upon by an admin. Won't get autocleared by the traitor subsystem if progression surpasses an amount
global_progression_deviance_required
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Determines how great the deviance has to be before progression starts to get reduced.
global_progression_influence_intensity
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Determines how influential global progression will affect this objective. Set to 0 to disable.
global_progression_limit_coeff
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Determines the minimum and maximum progression this objective can be worth as a result of being influenced by global progression Should only be smaller than or equal to 1
handler
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The uplink handler holder to give the progression and telecrystals to.
name
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The name of the traitor objective
objective_state
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The current state of this objective
original_progression
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The percentage that this objective has been increased or decreased by as a result of progression. Used by the UI
progression_cost_coeff
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This gets added onto the coeff when calculating the updated progression cost. Used for variability and a slight bit of randomness
progression_cost_coeff_deviance
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The deviance coefficient used to determine the randomness of the progression rewards.
progression_maximum
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The maximum progression before this objective cannot appear anymore
progression_minimum
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The minimum required progression points for this objective
progression_reward
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The progression that is rewarded from completing this traitor objective. Can either be a list of list(min, max) or a direct value
skipped
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Whether this objective was skipped by going from an inactive state to a failed state.
telecrystal_penalty
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TC penalty for failing an objective or cancelling it
telecrystal_reward
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The telecrystals that are rewarded from completing this traitor objective. Can either be a list of list(min,max) or a direct value
time_of_completion
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The time at which this objective was completed
time_of_creation
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The time at which this objective was first created
Proc Details
completion_payout
Called when rewards should be given to the user.
fail_objective
Used to fail objectives. Players can clear completed objectives in the UI
finish_objective
Called by player input, do not call directly. Validates whether the objective is finished and pays out the handler if it is.
generate_objective
Called when the objective should be generated. Should return if the objective has been successfully generated. If false is returned, the objective will be removed as a potential objective for the traitor it is being generated for. This is only temporary, it will run the proc again when objectives are generated for the traitor again.
generate_ui_buttons
Used for generating the UI buttons for the UI. Use ui_perform_action to respond to clicks.
handle_cleanup
Used to handle cleaning up the objective.
is_duplicate
Determines whether this objective is a duplicate. objective_to_compare is always of the type it is being called on.
replace_in_name
Replaces a word in the name of the proc. Also does it for the description
succeed_objective
Used to succeed objectives. Allows the player to cash it out in the UI.
supported_configuration_changes
Returns a list of variables that can be changed by config, allows for balance through configuration. It is not recommended to finetweak any values of objectives on your server.
to_debug_string
Converts the type into a useful debug string to be used for logging and debug display.
ui_perform_action
Return TRUE to trigger a UI update
ungenerate_objective
Used to clean up signals and stop listening to states.
update_progression_reward
Updates the progression reward, scaling it depending on their current progression compared against the global progression
uplink_ui_data
Used for sending data to the uplink UI