inebriated
The drunk status effect. Slowly decreases in drunk_value over time, causing effects based on that value.
Vars | |
drunk_value | The level of drunkness we are currently at. |
---|---|
Procs | |
clear_drunkenness | Removes all of our drunkenness (self-deletes) on signal. |
on_tick_effects | Side effects done by this level of drunkness on tick. |
set_drunk_value | Sets the drunk value to set_to, deleting if the value drops to 0 or lower |
Var Details
drunk_value
The level of drunkness we are currently at.
Proc Details
clear_drunkenness
Removes all of our drunkenness (self-deletes) on signal.
on_tick_effects
Side effects done by this level of drunkness on tick.
set_drunk_value
Sets the drunk value to set_to, deleting if the value drops to 0 or lower