fire_handler
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Vars | |
enemy_types | What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced. |
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merge_types | What status effect types do we merge into if they exist. Ignored when forced. |
override_types | What status effect types do we override if they exist. These are simply deleted when forced. |
particle_effect | A particle effect, for things like embers |
stack_limit | Maximum of stacks that we could possibly get |
stack_modifier | For how much firestacks does one our stack count |
stacks | Current amount of stacks we have |
Procs | |
cache_stacks | Refresher for mob's fire_stacks |
set_stacks | Setter and adjuster procs for firestacks |
update_overlay | Used to update owner's effect overlay |
update_particles | Updates the particles for the status effects |
Var Details
enemy_types
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What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced.
merge_types
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What status effect types do we merge into if they exist. Ignored when forced.
override_types
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What status effect types do we override if they exist. These are simply deleted when forced.
particle_effect
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A particle effect, for things like embers
stack_limit
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Maximum of stacks that we could possibly get
stack_modifier
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For how much firestacks does one our stack count
stacks
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Current amount of stacks we have
Proc Details
cache_stacks
Refresher for mob's fire_stacks
set_stacks
Setter and adjuster procs for firestacks
Arguments:
- new_stacks
update_overlay
Used to update owner's effect overlay
update_particles
Updates the particles for the status effects