fire_handler 
Vars | |
| enemy_types | What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced. |
|---|---|
| merge_types | What status effect types do we merge into if they exist. Ignored when forced. |
| override_types | What status effect types do we override if they exist. These are simply deleted when forced. |
| particle_effect | A particle effect, for things like embers |
| stack_limit | Maximum of stacks that we could possibly get |
| stack_modifier | For how much firestacks does one our stack count |
| stacks | Current amount of stacks we have |
Procs | |
| cache_stacks | Refresher for mob's fire_stacks |
| set_stacks | Setter and adjuster procs for firestacks |
| update_overlay | Used to update owner's effect overlay |
| update_particles | Updates the particles for the status effects |
Var Details
enemy_types 
What status effect types do we remove uppon being applied. These are just deleted without any deduction from our or their stacks when forced.
merge_types 
What status effect types do we merge into if they exist. Ignored when forced.
override_types 
What status effect types do we override if they exist. These are simply deleted when forced.
particle_effect 
A particle effect, for things like embers
stack_limit 
Maximum of stacks that we could possibly get
stack_modifier 
For how much firestacks does one our stack count
stacks 
Current amount of stacks we have
Proc Details
cache_stacks
Refresher for mob's fire_stacks
set_stacks
Setter and adjuster procs for firestacks
Arguments:
- new_stacks
update_overlay
Used to update owner's effect overlay
update_particles
Updates the particles for the status effects