sparring_match 
Vars | |
| arena_condition | area instance the participants must stay in |
|---|---|
| chaplain | the chaplain. it isn't actually a chaplain all the time, but in the cases where the chaplain is needed this will always be them. |
| chaplain_violations_allowed | cheats from the chaplain |
| flubs | outside interventions that ruin the match |
| opponent | the other fighter |
| opponent_violations_allowed | cheats from the non-chaplain |
| stakes_condition | what stakes the fight will have |
| weapons_condition | what weapons will be allowed during the sparring match |
Procs | |
| arena_violation | someone tried to leave |
| check_for_victory | someone is changing health state, end the fight in crit |
| cleanup_sparring_match | helper to remove all the effects after a match ends |
| death_flub | someone randomly fucking died |
| deletion_flub | someone randomly fucking deleted |
| flubbed_match | this match was interfered on, nobody wins or loses anything, just end |
| grenade_violation | someone used a grenade |
| gun_violation | someone used a gun |
| melee_violation | someone used melee weapons |
| win | most of the effects are handled on lose() instead. |
Var Details
arena_condition 
area instance the participants must stay in
chaplain 
the chaplain. it isn't actually a chaplain all the time, but in the cases where the chaplain is needed this will always be them.
chaplain_violations_allowed 
cheats from the chaplain
flubs 
outside interventions that ruin the match
opponent 
the other fighter
opponent_violations_allowed 
cheats from the non-chaplain
stakes_condition 
what stakes the fight will have
weapons_condition 
what weapons will be allowed during the sparring match
Proc Details
arena_violation
someone tried to leave
check_for_victory
someone is changing health state, end the fight in crit
cleanup_sparring_match
helper to remove all the effects after a match ends
death_flub
someone randomly fucking died
deletion_flub
someone randomly fucking deleted
flubbed_match
this match was interfered on, nobody wins or loses anything, just end
grenade_violation
someone used a grenade
gun_violation
someone used a gun
melee_violation
someone used melee weapons
win
most of the effects are handled on lose() instead.