Daedalus Dock - Modules - TypesVar Details - Proc Details

Song datum

These are the actual backend behind instruments. They attach to an atom and provide the editor + playback functionality.

Vars

allowed_instrument_idsWhat instruments our built in picker can use. The picker won't show unless this is longer than one.
cached_exponential_dropoffDo not directly set, use update_sustain()
cached_legacy_dirCached legacy dir for legacy instruments
cached_legacy_extCached legacy ext for legacy instruments
cached_linear_dropoff/////// DO NOT DIRECTLY SET THESE! Do not directly set, use update_sustain()
cached_samplesCached list of samples, referenced directly from the instrument for synthesized instruments
channels_idleList of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.
channels_playingChannel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.
compiled_chordsPlaying variables Build by compile_chords() Must be rebuilt on instrument switch. Compilation happens when we start playing and is cleared after we finish playing. Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)
current_chordCurrent chord we're on.
debug_modeIf this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)
delay_byAmount of delay to wait before playing the next chord
editingAre we currently editing?
elapsed_delayCurrent section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.
full_sustain_held_noteShould we not decay our last played note?
hearing_mobsThe list of mobs that can hear us
helpIs the help screen open?
instrument_rangeHow far we can be heard
last_channel_playedLast channel to play. text.
last_hearcheckLast world.time we checked for who can hear us
legacyAre we operating in legacy mode (so if the instrument is a legacy instrument)
linesOur song lines
max_repeatsMaximum times we can repeat
max_sound_channelsMax sound channels to occupy
max_volumeMax volume
min_volumeMin volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.
music_playerWho or what's playing us
nameName of the song
note_shift////////// !!FUN!! - Only works in synthesized mode! ///////////////// Note numbers to shift.
octave_minDO NOT TOUCH THESE
parentThe atom we're attached to/playing from
playingAre we currently playing?
repeatRepeats left
sustain_dropoff_volumeWhen a note is considered dead if it is below this in volume
sustain_exponential_dropoffExponential sustain dropoff rate per decisecond
sustain_linear_durationTotal duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF
sustain_modeThe kind of sustain we're using
tempodelay between notes in deciseconds
using_instrument///////// Cached instrument variables ///////////// Instrument we are currently using
using_sound_channelsCurrent channels, so we can save a length() call.
volumeOur volume

Procs

ParseSongParses a song the user has input into lines and stores them.
compile_chordsCompiles chords.
compile_legacyCompiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
compile_synthesizedCompiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.
do_hearcheckChecks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.
get_bpmGets our beats per minute based on our tempo.
instrument_status_uiReturns the HTML for the status UI for this song datum.
play_chordPlays a chord.
playkey_legacyProc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.
playkey_synthPlays a specific numerical key from our instrument to anyone who can hear us. Does a hearing check if enough time has passed.
pop_channelPops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.
process_decayDecays our channels and updates their volumes to mobs who can hear us.
process_songProcesses our song.
sanitize_tempoSanitizes tempo to a value that makes sense and fits the current world.tick_lag.
set_bpmSets our tempo from a beats-per-minute, sanitizing it to a valid number first.
set_dropoff_volumeSetter for setting how low the volume has to get before a note is considered "dead" and dropped
set_exponential_drop_rateSetter for setting exponential falloff factor.
set_instrumentSets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.
set_linear_falloff_durationSetter for setting linear falloff duration.
set_repeatsSets and sanitizes the repeats variable.
set_volumeSetter for setting output volume.
should_stop_playingChecks if we should halt playback.
start_playingAttempts to start playing our song.
stop_playingStops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.
tempodiv_to_delayConverts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.
terminate_all_soundsStops all sounds we are "responsible" for. Only works in synthesized mode.
terminate_sound_mobStops all sounds we are responsible for in a given person. Only works in synthesized mode.
updateDialogUpdates the window for our users. Override down the line.
update_sustainUpdates our cached linear/exponential falloff stuff, saving calculations down the line.

Var Details

allowed_instrument_ids

What instruments our built in picker can use. The picker won't show unless this is longer than one.

cached_exponential_dropoff

Do not directly set, use update_sustain()

cached_legacy_dir

Cached legacy dir for legacy instruments

cached_legacy_ext

Cached legacy ext for legacy instruments

cached_linear_dropoff

/////// DO NOT DIRECTLY SET THESE! Do not directly set, use update_sustain()

cached_samples

Cached list of samples, referenced directly from the instrument for synthesized instruments

channels_idle

List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments.

channels_playing

Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1.

compiled_chords

Playing variables Build by compile_chords() Must be rebuilt on instrument switch. Compilation happens when we start playing and is cleared after we finish playing. Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv)

current_chord

Current chord we're on.

debug_mode

If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop)

delay_by

Amount of delay to wait before playing the next chord

editing

Are we currently editing?

elapsed_delay

Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag.

full_sustain_held_note

Should we not decay our last played note?

hearing_mobs

The list of mobs that can hear us

help

Is the help screen open?

instrument_range

How far we can be heard

last_channel_played

Last channel to play. text.

last_hearcheck

Last world.time we checked for who can hear us

legacy

Are we operating in legacy mode (so if the instrument is a legacy instrument)

lines

Our song lines

max_repeats

Maximum times we can repeat

max_sound_channels

Max sound channels to occupy

max_volume

Max volume

min_volume

Min volume - This is so someone doesn't decide it's funny to set it to 0 and play invisible songs.

music_player

Who or what's playing us

name

Name of the song

note_shift

////////// !!FUN!! - Only works in synthesized mode! ///////////////// Note numbers to shift.

octave_min

DO NOT TOUCH THESE

parent

The atom we're attached to/playing from

playing

Are we currently playing?

repeat

Repeats left

sustain_dropoff_volume

When a note is considered dead if it is below this in volume

sustain_exponential_dropoff

Exponential sustain dropoff rate per decisecond

sustain_linear_duration

Total duration of linear sustain for 100 volume note to get to SUSTAIN_DROPOFF

sustain_mode

The kind of sustain we're using

tempo

delay between notes in deciseconds

using_instrument

///////// Cached instrument variables ///////////// Instrument we are currently using

using_sound_channels

Current channels, so we can save a length() call.

volume

Our volume

Proc Details

ParseSong

Parses a song the user has input into lines and stores them.

compile_chords

Compiles chords.

compile_legacy

Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

compile_synthesized

Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag.

do_hearcheck

Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range.

get_bpm

Gets our beats per minute based on our tempo.

instrument_status_ui

Returns the HTML for the status UI for this song datum.

play_chord

Plays a chord.

playkey_legacy

Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management.

Arguments:

playkey_synth

Plays a specific numerical key from our instrument to anyone who can hear us. Does a hearing check if enough time has passed.

pop_channel

Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster.

process_decay

Decays our channels and updates their volumes to mobs who can hear us.

Arguments:

process_song

Processes our song.

sanitize_tempo

Sanitizes tempo to a value that makes sense and fits the current world.tick_lag.

set_bpm

Sets our tempo from a beats-per-minute, sanitizing it to a valid number first.

set_dropoff_volume

Setter for setting how low the volume has to get before a note is considered "dead" and dropped

set_exponential_drop_rate

Setter for setting exponential falloff factor.

set_instrument

Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum.

set_linear_falloff_duration

Setter for setting linear falloff duration.

set_repeats

Sets and sanitizes the repeats variable.

set_volume

Setter for setting output volume.

should_stop_playing

Checks if we should halt playback.

start_playing

Attempts to start playing our song.

stop_playing

Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs.

Arguments:

tempodiv_to_delay

Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo.

terminate_all_sounds

Stops all sounds we are "responsible" for. Only works in synthesized mode.

terminate_sound_mob

Stops all sounds we are responsible for in a given person. Only works in synthesized mode.

updateDialog

Updates the window for our users. Override down the line.

update_sustain

Updates our cached linear/exponential falloff stuff, saving calculations down the line.