skill
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Vars | |
levelDownMessages | List associating different messages that appear on level up with different levels |
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levelUpMessages | List associating different messages that appear on level up with different levels |
modifiers | Dictionary of modifier type - list of modifiers (indexed by level). 7 entries in each list for all 7 skill levels. |
skill_cape_path | List Path pointing to the skill cape reward that will appear when a user finishes leveling up a skill |
Procs | |
New | new: sets up some lists. |
level_gained | level_gained: Gives skill levelup messages to the user |
level_lost | level_lost: See level_gained, same idea but fires on skill level-down |
try_skill_reward | try_skill_reward: Checks to see if a user is eligable for a tangible reward for reaching a certain skill level |
Var Details
levelDownMessages
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List associating different messages that appear on level up with different levels
levelUpMessages
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List associating different messages that appear on level up with different levels
modifiers
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Dictionary of modifier type - list of modifiers (indexed by level). 7 entries in each list for all 7 skill levels.
skill_cape_path
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List Path pointing to the skill cape reward that will appear when a user finishes leveling up a skill
Proc Details
New
new: sets up some lists.
Can't happen in the datum's definition because these lists are not constant expressions
level_gained
level_gained: Gives skill levelup messages to the user
Only fires if the xp gain isn't silent, so only really useful for messages. Arguments:
- mind - The mind that you'll want to send messages
- new_level - The newly gained level. Can check the actual level to give different messages at different levels, see defines in skills.dm
- old_level - Similar to the above, but the level you had before levelling up.
level_lost
level_lost: See level_gained, same idea but fires on skill level-down
try_skill_reward
try_skill_reward: Checks to see if a user is eligable for a tangible reward for reaching a certain skill level
Currently gives the user a special cloak when they reach a legendary level at any given skill Arguments:
- mind - The mind that you'll want to send messages and rewards to
- new_level - The current level of the user. Used to check if it meets the requirements for a reward