reagent
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A single reagent
Vars | |
addiction_types | Assoc list with key type of addiction this reagent feeds, and value amount of addiction points added per unit of reagent metabolzied (which means * REAGENTS_METABOLISM every life()) |
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burning_temperature | Thermodynamic vars How hot this reagent burns when it's on fire - null means it can't burn |
burning_volume | How much is consumed when it is burnt per second |
chemical_flags | See fermi_readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_INVISIBLE, REAGENT_SNEAKYNAME, REAGENT_SPLITRETAINVOL, REAGENT_CANSYNTH, REAGENT_IMPURE |
codex_mechanics | Text to insert into the "mechanics" section of the codex. |
color | color it looks in containers etc |
current_cycle | increments everytime on_mob_life is called |
data | Special data associated with the reagent that will be passed on upon transfer to a new holder. |
description | nor do they have descriptions |
fallback_icon_state | fallback icon if the reagent has no glass or shot glass icon state. Used for restaurants. |
glass_desc | desc applied to glasses with this reagent |
glass_icon | Icon for the... glass. |
glass_icon_state | Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass. |
glass_name | use for specialty drinks. |
glass_price | The amount a robot will pay for a glass of this (20 units but can be higher if you pour more, be frugal!) |
harmful | is it bad for you? Currently only used for borghypo. C2s and Toxins have it TRUE by default. |
holder | reagent holder this belongs to |
ingest_met | How fast the reagent metabolizes when ingested. NOTE: Due to how reagents are coded, if you have an on_metabolize() for blood, this MUST be greater than metabolization_rate. |
mass | The molar mass of the reagent - if you're adding a reagent that doesn't have a recipe, just add a random number between 10 - 800. Higher numbers are "harder" but it's mostly arbitary. |
material | Are we from a material? We might wanna know that for special stuff. Like metalgen. Is replaced with a ref of the material on New() |
metabolization_rate | how fast the reagent is metabolized by the mob |
metabolizing | is it currently metabolizing |
name | datums don't have names by default |
overdose_threshold | above this overdoses happen |
overdosed | You fucked up and this is now triggering its overdose effects, purge that shit quick. |
penetrates_skin | The set of exposure methods this penetrates skin with. |
reagent_state | LIQUID, SOLID, GAS |
reagent_weight | affects how far it travels when sprayed |
self_consuming | if false stops metab in liverless mobs |
shot_glass_icon_state | used for shot glasses, mostly for alcohol |
show_in_codex | Does this reagent and its recipe appear in the Codex? |
specific_heat | J/(K*mol) |
taste_description | used by taste messages |
taste_mult | how this taste compares to others. Higher values means it is more noticable |
touch_met | How fast the reagent metabolizes on touch |
value | Cargo value per unit |
volume | pretend this is moles |
Procs | |
affect_ingest | Ingestion process. Call parent after your override's body, as holder can go null as a result of trans_id_to. |
affect_touch | Touch process. Don't get covered in acid, now! |
burn | Called whenever a reagent is on fire, or is in a holder that is on fire. (WIP) |
expose_atom | Applies this reagent to an /atom |
expose_mob | Applies this reagent to a /mob/living |
expose_obj | Applies this reagent to an /obj |
expose_turf | Applies this reagent to a /turf |
get_taste_description | Should return a associative list where keys are taste descriptions and values are strength ratios |
infuse_plant | Called by the Plantmaster to infuse a plant. Returns an amount to damage the plant. Args: |
on_hydroponics_apply | New, standardized method for chemicals to affect hydroponics trays. Defined on a per-chem level as opposed to by the tray. Can affect plant's health, stats, or cause the plant to react in certain ways. |
on_merge | Called when two reagents of the same are mixing. |
on_mob_add | Called when this reagent is first added to a mob |
on_mob_delete | Called when this reagent is removed while inside a mob |
on_mob_end_metabolize | Called when this reagent stops being metabolized by a liver |
on_mob_life | Called from /datum/reagents/proc/metabolize |
on_mob_metabolize | Called when this reagent first starts being metabolized. Does NOT get called during microdoses, such as when going from stomach to blood. |
on_new | Called after add_reagents creates a new reagent. |
on_transfer | Called after a reagent is transfered |
overdose_end | Called when an overdose ends |
overdose_process | Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects |
overdose_start | Called when an overdose starts |
purge_others | Removes OTHER reagents from the given holder. |
Var Details
addiction_types
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Assoc list with key type of addiction this reagent feeds, and value amount of addiction points added per unit of reagent metabolzied (which means * REAGENTS_METABOLISM every life())
burning_temperature
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Thermodynamic vars How hot this reagent burns when it's on fire - null means it can't burn
burning_volume
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How much is consumed when it is burnt per second
chemical_flags
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See fermi_readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_INVISIBLE, REAGENT_SNEAKYNAME, REAGENT_SPLITRETAINVOL, REAGENT_CANSYNTH, REAGENT_IMPURE
codex_mechanics
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Text to insert into the "mechanics" section of the codex.
color
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color it looks in containers etc
current_cycle
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increments everytime on_mob_life is called
data
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Special data associated with the reagent that will be passed on upon transfer to a new holder.
description
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nor do they have descriptions
fallback_icon_state
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fallback icon if the reagent has no glass or shot glass icon state. Used for restaurants.
glass_desc
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desc applied to glasses with this reagent
glass_icon
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Icon for the... glass.
glass_icon_state
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Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass.
glass_name
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use for specialty drinks.
glass_price
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The amount a robot will pay for a glass of this (20 units but can be higher if you pour more, be frugal!)
harmful
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is it bad for you? Currently only used for borghypo. C2s and Toxins have it TRUE by default.
holder
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reagent holder this belongs to
ingest_met
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How fast the reagent metabolizes when ingested. NOTE: Due to how reagents are coded, if you have an on_metabolize() for blood, this MUST be greater than metabolization_rate.
mass
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The molar mass of the reagent - if you're adding a reagent that doesn't have a recipe, just add a random number between 10 - 800. Higher numbers are "harder" but it's mostly arbitary.
material
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Are we from a material? We might wanna know that for special stuff. Like metalgen. Is replaced with a ref of the material on New()
metabolization_rate
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how fast the reagent is metabolized by the mob
metabolizing
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is it currently metabolizing
name
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datums don't have names by default
overdose_threshold
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above this overdoses happen
overdosed
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You fucked up and this is now triggering its overdose effects, purge that shit quick.
penetrates_skin
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The set of exposure methods this penetrates skin with.
reagent_state
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LIQUID, SOLID, GAS
reagent_weight
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affects how far it travels when sprayed
self_consuming
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if false stops metab in liverless mobs
shot_glass_icon_state
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used for shot glasses, mostly for alcohol
show_in_codex
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Does this reagent and its recipe appear in the Codex?
specific_heat
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J/(K*mol)
taste_description
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used by taste messages
taste_mult
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how this taste compares to others. Higher values means it is more noticable
touch_met
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How fast the reagent metabolizes on touch
value
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Cargo value per unit
volume
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pretend this is moles
Proc Details
affect_ingest
Ingestion process. Call parent after your override's body, as holder can go null as a result of trans_id_to.
affect_touch
Touch process. Don't get covered in acid, now!
burn
Called whenever a reagent is on fire, or is in a holder that is on fire. (WIP)
expose_atom
Applies this reagent to an /atom
expose_mob
Applies this reagent to a /mob/living
expose_obj
Applies this reagent to an /obj
expose_turf
Applies this reagent to a /turf
get_taste_description
Should return a associative list where keys are taste descriptions and values are strength ratios
infuse_plant
Called by the Plantmaster to infuse a plant. Returns an amount to damage the plant. Args:
- plant_datum: The plant being infused.
- plant_dna: The plant's gene holder.
- damage_ref: Lists are references abuse. Add a number to the list to deal damage to the seed.
on_hydroponics_apply
New, standardized method for chemicals to affect hydroponics trays. Defined on a per-chem level as opposed to by the tray. Can affect plant's health, stats, or cause the plant to react in certain ways.
on_merge
Called when two reagents of the same are mixing.
on_mob_add
Called when this reagent is first added to a mob
on_mob_delete
Called when this reagent is removed while inside a mob
on_mob_end_metabolize
Called when this reagent stops being metabolized by a liver
on_mob_life
Called from /datum/reagents/proc/metabolize
on_mob_metabolize
Called when this reagent first starts being metabolized. Does NOT get called during microdoses, such as when going from stomach to blood.
on_new
Called after add_reagents creates a new reagent.
on_transfer
Called after a reagent is transfered
overdose_end
Called when an overdose ends
overdose_process
Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects
overdose_start
Called when an overdose starts
purge_others
Removes OTHER reagents from the given holder.