orion_event
Vars | |
emag_message | default emag effect of events is to play an audible message and sound |
---|---|
event_responses | buttons to pick in response to the event. Don't worry, orion js will handle the rest |
gamer_skill | gaming skill of the player |
gamer_skill_level | gaming skill level of the player |
gamer_skill_rands | some other metric that makes it easier to do randoms with skill testing, god really 3 vars guys |
weight | pickweight to show up. will still be in the events pool if added to the events list but not RANDOM, only triggered. |
Procs | |
emag_effect | Some effect that happens to the carbon when this event triggers on an emagged arcade machine. |
on_select | What happens when this event is selected to trigger, sets vars. also can set some event pre-encounter randomization |
response | What happens when you respond to this event by choosing one of the buttons |
Var Details
emag_message
default emag effect of events is to play an audible message and sound
event_responses
buttons to pick in response to the event. Don't worry, orion js will handle the rest
gamer_skill
gaming skill of the player
gamer_skill_level
gaming skill level of the player
gamer_skill_rands
some other metric that makes it easier to do randoms with skill testing, god really 3 vars guys
weight
pickweight to show up. will still be in the events pool if added to the events list but not RANDOM, only triggered.
Proc Details
emag_effect
Some effect that happens to the carbon when this event triggers on an emagged arcade machine.
By default, it just sends an audible message and a sound, both vars on the orion datum Arguments:
- game: arcade machine calling this
- gamer: victim to apply effects to
- gamer_skill: skill of the gamer, because gamers gods can lessen the effects of the emagged machine
- gamer_skill_level: skill level of the gamer, another way to measure emag downside avoidance
on_select
What happens when this event is selected to trigger, sets vars. also can set some event pre-encounter randomization
Arguments:
- game: arcade machine calling this
- gamer_skill: gaming skill of the player
- gamer_skill_level: gaming skill level of the player
- gamer_skill_rands: See above but it's another metric, you can just look at gaming skill to see how it chalks that up
response
What happens when you respond to this event by choosing one of the buttons
Arguments:
- game: arcade machine calling this
- choice: name of the button you pressed.