Daedalus Dock - Modules - TypesVar Details - Proc Details

mind

Vars

active_addictionsAssoc list of key active addictions and value amount of cycles that it has been active.
addiction_pointsAssoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)
antag_hudthis mind's antag HUD
assigned_roleJob datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.
dream_cooldownThe cooldown for dreams.
enslaved_toIf this mind's master is another mob (i.e. adamantine golems)
experience_multiplierSkill multiplier, adjusts how much xp you get/loose from adjust_xp. Dont override it directly, add your reason to experience_multiplier_reasons and use that as a key to put your value in there.
experience_multiplier_reasonsSkill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.
failed_special_equipmentList of objective-specific equipment that couldn't properly be given to the mind
finished_dream_typesA lazylist of dream types we have fully experienced
known_skillsAssoc list of skills. Use SKILL_LVL to access level, and SKILL_EXP to access skill's exp.
memoriesa list of /datum/memories. assoc type of memory = memory datum. only one type of memory will be stored, new ones of the same type overriding the last.
memory_panelreference to the memory panel tgui
original_characterWeakref to thecharacter we joined in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
skills_rewardedList of skills the user has received a reward for. Should not be used to keep track of currently known skills. Lazy list because it shouldnt be filled often
special_statusesA lazy list of statuses to add next to this mind in the traitor panel

Procs

add_addiction_pointsAdds addiction points to the specified addiction
add_memoryadd_memory
adjust_experienceAdjust experience of a specific skill
announce_objectivesPrints the objectives to the mind's owner. If loudly is true, instead open a window.
build_story_detailreturns the story name of anything
build_story_mobreturns the story name of a mob
exp_needed_to_level_upReturn the amount of EXP needed to go to the next level. Returns 0 if max level
get_hijack_speedSets our can_hijack to the fastest speed our antag datums allow.
get_skill_expGets the player's current exp from the relevant skill
get_skill_levelGets the player's current level number from the relevant skill
get_skill_modifierGets the skill's singleton and returns the result of its get_skill_modifier
give_uplink
remove_addiction_pointsAdds addiction points to the specified addiction
remove_antags_for_borgingRemove the antagonists that should not persist when being borged
select_memorysane proc for giving a mob with a mind the option to select one of their memories, returns the memory selected (null otherwise)
set_assigned_roleSetter for the assigned_role job datum.
set_experienceSet experience of a specific skill to a number
set_levelSet level of a specific skill
try_give_equipment_fallbackChecks to see if the mind has an accessible uplink (their own, if they are a traitor; any unlocked uplink otherwise), and gives them a fallback spell if no uplink was found
update_skill_levelCheck what the current skill level is based on that skill's exp
wipe_memorysmall helper to clean out memories

Var Details

active_addictions

Assoc list of key active addictions and value amount of cycles that it has been active.

addiction_points

Assoc list of addiction values, key is the type of withdrawal (as singleton type), and the value is the amount of addiction points (as number)

antag_hud

this mind's antag HUD

assigned_role

Job datum indicating the mind's role. This should always exist after initialization, as a reference to a singleton.

dream_cooldown

The cooldown for dreams.

enslaved_to

If this mind's master is another mob (i.e. adamantine golems)

experience_multiplier

Skill multiplier, adjusts how much xp you get/loose from adjust_xp. Dont override it directly, add your reason to experience_multiplier_reasons and use that as a key to put your value in there.

experience_multiplier_reasons

Skill multiplier list, just slap your multiplier change onto this with the type it is coming from as key.

failed_special_equipment

List of objective-specific equipment that couldn't properly be given to the mind

finished_dream_types

A lazylist of dream types we have fully experienced

known_skills

Assoc list of skills. Use SKILL_LVL to access level, and SKILL_EXP to access skill's exp.

memories

a list of /datum/memories. assoc type of memory = memory datum. only one type of memory will be stored, new ones of the same type overriding the last.

memory_panel

reference to the memory panel tgui

original_character

Weakref to thecharacter we joined in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not

skills_rewarded

List of skills the user has received a reward for. Should not be used to keep track of currently known skills. Lazy list because it shouldnt be filled often

special_statuses

A lazy list of statuses to add next to this mind in the traitor panel

Proc Details

add_addiction_points

Adds addiction points to the specified addiction

add_memory

add_memory

Adds a memory to a mob's mind if conditions are met, called wherever the memory takes place (memory for catching on fire in mob's fire code, for example) Argument:

adjust_experience

Adjust experience of a specific skill

announce_objectives

Prints the objectives to the mind's owner. If loudly is true, instead open a window.

build_story_detail

returns the story name of anything

build_story_mob

returns the story name of a mob

exp_needed_to_level_up

Return the amount of EXP needed to go to the next level. Returns 0 if max level

get_hijack_speed

Sets our can_hijack to the fastest speed our antag datums allow.

get_skill_exp

Gets the player's current exp from the relevant skill

get_skill_level

Gets the player's current level number from the relevant skill

get_skill_modifier

Gets the skill's singleton and returns the result of its get_skill_modifier

give_uplink

A mind proc for giving anyone an uplink. arguments:

remove_addiction_points

Adds addiction points to the specified addiction

remove_antags_for_borging

Remove the antagonists that should not persist when being borged

select_memory

sane proc for giving a mob with a mind the option to select one of their memories, returns the memory selected (null otherwise)

set_assigned_role

Setter for the assigned_role job datum.

set_experience

Set experience of a specific skill to a number

set_level

Set level of a specific skill

try_give_equipment_fallback

Checks to see if the mind has an accessible uplink (their own, if they are a traitor; any unlocked uplink otherwise), and gives them a fallback spell if no uplink was found

update_skill_level

Check what the current skill level is based on that skill's exp

wipe_memory

small helper to clean out memories