material
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Vars | |
alpha | Base alpha of the material, is used for greyscale icons. |
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armor_modifiers | Armor modifiers, multiplies an items normal armor vars by these amounts. |
beauty_modifier | How beautiful is this material per unit. |
bespoke | If set to TRUE, this material doesn't generate at roundstart, and generates unique instances based on the variables passed to GET_MATERIAL_REF |
cached_texture_filter_icon | a cached icon for the texture filter |
categories | Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for |
color | Base color of the material, is used for greyscale. Item isn't changed in color if this is null. Deprecated, use greyscale_color instead. |
desc | A short description of the material. Not used anywhere, yet... |
false_wall_type | Type of the false wall this material will make when used as its plating |
greyscale_colors | Determines the color palette of the material. Formatted the same as atom/var/greyscale_colors |
hard_wall_decon | If true, walls plated with this material that have a reinforcement, will be hard to deconstruct |
id | What the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material. |
integrity_modifier | This is a modifier for integrity, and resembles the strength of the material |
item_sound_override | Can be used to override the sound items make, lets add some SLOSHing. |
low_wall_stripe_icon | Icon for painted stripes on the low walls |
name | What the material is referred to as IC. |
reinforced_wall_icon | Icon for reinforced walls which are plated with this material |
reinforced_wall_stripe_icon | Icon for painted stripes on reinforced walls |
shard_type | What type of shard the material will shatter to |
sheet_type | The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets |
strength_modifier | This is a modifier for force, and resembles the strength of the material |
texture_layer_icon_state | what texture icon state to overlay |
turf_sound_override | Can be used to override the stepsound a turf makes. MORE SLOOOSH |
value_per_unit | This is the amount of value per 1 unit of the material |
wall_color | Color of walls constructed with this material as their plating |
wall_icon | Icon for walls which are plated with this material |
wall_name | What do we call a 'wall' made out of this stuff? |
wall_stripe_icon | Icon for painted stripes on the walls |
wall_type | Type of the wall this material makes when its used as a plating, null means can't make a wall out of it. |
Procs | |
Initialize | |
on_accidental_mat_consumption | This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments |
on_applied | This proc is called when the material is added to an object. |
on_applied_obj | This proc is called when the material is added to an object specifically. |
on_removed | This proc is called when the material is removed from an object. |
on_removed_obj | This proc is called when the material is removed from an object specifically. |
return_composition |
Var Details
alpha
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Base alpha of the material, is used for greyscale icons.
armor_modifiers
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Armor modifiers, multiplies an items normal armor vars by these amounts.
beauty_modifier
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How beautiful is this material per unit.
bespoke
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If set to TRUE, this material doesn't generate at roundstart, and generates unique instances based on the variables passed to GET_MATERIAL_REF
cached_texture_filter_icon
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a cached icon for the texture filter
categories
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Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for
color
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Base color of the material, is used for greyscale. Item isn't changed in color if this is null. Deprecated, use greyscale_color instead.
desc
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A short description of the material. Not used anywhere, yet...
false_wall_type
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Type of the false wall this material will make when used as its plating
greyscale_colors
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Determines the color palette of the material. Formatted the same as atom/var/greyscale_colors
hard_wall_decon
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If true, walls plated with this material that have a reinforcement, will be hard to deconstruct
id
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What the material is indexed by in the SSmaterials.materials list. Defaults to the type of the material.
integrity_modifier
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This is a modifier for integrity, and resembles the strength of the material
item_sound_override
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Can be used to override the sound items make, lets add some SLOSHing.
low_wall_stripe_icon
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Icon for painted stripes on the low walls
name
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What the material is referred to as IC.
reinforced_wall_icon
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Icon for reinforced walls which are plated with this material
reinforced_wall_stripe_icon
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Icon for painted stripes on reinforced walls
shard_type
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What type of shard the material will shatter to
sheet_type
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The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets
strength_modifier
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This is a modifier for force, and resembles the strength of the material
texture_layer_icon_state
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what texture icon state to overlay
turf_sound_override
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Can be used to override the stepsound a turf makes. MORE SLOOOSH
value_per_unit
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This is the amount of value per 1 unit of the material
wall_color
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Color of walls constructed with this material as their plating
wall_icon
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Icon for walls which are plated with this material
wall_name
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What do we call a 'wall' made out of this stuff?
wall_stripe_icon
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Icon for painted stripes on the walls
wall_type
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Type of the wall this material makes when its used as a plating, null means can't make a wall out of it.
Proc Details
Initialize
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Handles initializing the material.
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Arugments:
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- _id: The ID the material should use. Overrides the existing ID.
on_accidental_mat_consumption
This proc is called when the mat is found in an item that's consumed by accident. see /obj/item/proc/on_accidental_consumption. Arguments
- M - person consuming the mat
- S - (optional) item the mat is contained in (NOT the item with the mat itself)
on_applied
This proc is called when the material is added to an object.
on_applied_obj
This proc is called when the material is added to an object specifically.
on_removed
This proc is called when the material is removed from an object.
on_removed_obj
This proc is called when the material is removed from an object specifically.
return_composition
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Returns the composition of this material.
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Mostly used for alloys when breaking down materials.
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Arguments:
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- amount: The amount of the material to break down.
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- breakdown_flags: Some flags dictating how exactly this material is being broken down.