gang_theme
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Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.
Vars | |
bonus_first_gangster_items | Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type) |
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bonus_items | Stuff given to every gangster in this theme. |
description | The radio announcement played after 5 minutes. |
everyone_objective | If this isn't null, everyone gets this objective. |
gang_objectives | The objectives for the gangs. Associative list, type = "objective" |
involved_gangs | All gangs in the theme, typepaths of gangs. |
name | The name of the theme. |
starting_gangsters | How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn. |
Var Details
bonus_first_gangster_items
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Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)
bonus_items
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Stuff given to every gangster in this theme.
description
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The radio announcement played after 5 minutes.
everyone_objective
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If this isn't null, everyone gets this objective.
gang_objectives
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The objectives for the gangs. Associative list, type = "objective"
involved_gangs
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All gangs in the theme, typepaths of gangs.
name
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The name of the theme.
starting_gangsters
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How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.