Daedalus Dock - Modules - TypesProc Details

movetype_handler

An element that enables and disables movetype bitflags whenever the relative traits are added or removed. It also handles the +2/-2 pixel y anim loop typical of mobs possessing the FLYING or FLOATING movetypes. This element is necessary for the TRAIT_MOVE_ traits to work correctly, so make sure to attach this element before adding them to non-living movables.

Procs

on_movement_type_trait_gainCalled when a movement type trait is added to the movable. Enables the relative bitflag.
on_movement_type_trait_lossCalled when a movement type trait is removed from the movable. Disables the relative bitflag if it wasn't there in the compile-time bitfield.
on_no_floating_anim_trait_gainCalled when the TRAIT_NO_FLOATING_ANIM trait is added to the movable. Stops it from bobbing up and down.
on_no_floating_anim_trait_lossCalled when the TRAIT_NO_FLOATING_ANIM trait is removed from the mob. Restarts the bobbing animation.
pause_floating_animPauses the floating animation for the duration of the timer... plus [tickrate - (world.time + timer) % tickrate] to be precise.
stop_floatingStops the above. Also not a comsig proc.

Proc Details

on_movement_type_trait_gain

Called when a movement type trait is added to the movable. Enables the relative bitflag.

on_movement_type_trait_loss

Called when a movement type trait is removed from the movable. Disables the relative bitflag if it wasn't there in the compile-time bitfield.

on_no_floating_anim_trait_gain

Called when the TRAIT_NO_FLOATING_ANIM trait is added to the movable. Stops it from bobbing up and down.

on_no_floating_anim_trait_loss

Called when the TRAIT_NO_FLOATING_ANIM trait is removed from the mob. Restarts the bobbing animation.

pause_floating_anim

Pauses the floating animation for the duration of the timer... plus [tickrate - (world.time + timer) % tickrate] to be precise.

stop_floating

Stops the above. Also not a comsig proc.