Daedalus Dock - Modules - TypesVar Details - Proc Details

knockback

Mobs and items with this element will knock movable targets they hit away from them. Guns and turrets will instead fire projectiles with similar effects.

Vars

throw_anchoredwhether this can throw anchored targets (tables, etc)
throw_distancedistance the atom will be thrown
throw_gentlewhether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

Procs

do_knockbackThrow a target in a direction
hostile_attackingtargettriggered after a hostile simplemob attacks something
item_afterattacktriggered after an item attacks something
projectile_hittriggered after a projectile hits something

Var Details

throw_anchored

whether this can throw anchored targets (tables, etc)

throw_distance

distance the atom will be thrown

throw_gentle

whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)

Proc Details

do_knockback

Throw a target in a direction

Arguments:

hostile_attackingtarget

triggered after a hostile simplemob attacks something

item_afterattack

triggered after an item attacks something

projectile_hit

triggered after a projectile hits something