Daedalus Dock - Modules - TypesVar Details - Proc Details

footstep

Footstep element. Plays footsteps at parents location when it is appropriate.

Vars

e_rangee_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
footstep_soundsThis can be a list OR a soundfile OR null. Determines whatever sound gets played.
footstep_typefootstep_type is a define which determines what kind of sounds should get chosen.
sound_varyWhether or not to add variation to the sounds played
steps_for_livingA list containing living mobs and the number of steps they have taken since the last time their footsteps were played.
volumevolume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

Procs

play_simplestep_machinelist returned by playsound() filled by client mobs who heard the footstep. given to play_fov_effect() Prepares a footstep for machine walking
prepare_stepPrepares a footstep for living mobs. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open

Var Details

e_range

e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.

footstep_sounds

This can be a list OR a soundfile OR null. Determines whatever sound gets played.

footstep_type

footstep_type is a define which determines what kind of sounds should get chosen.

sound_vary

Whether or not to add variation to the sounds played

steps_for_living

A list containing living mobs and the number of steps they have taken since the last time their footsteps were played.

volume

volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.

Proc Details

play_simplestep_machine

list returned by playsound() filled by client mobs who heard the footstep. given to play_fov_effect() Prepares a footstep for machine walking

prepare_step

Prepares a footstep for living mobs. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/open