atmos_requirements
Atmos effect - Yes, you can make creatures that require plasma or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage Leaving something at 0 means it's off - has no maximum. This damage is taken when atmos doesn't fit all the requirements above.
bespoke element that deals damage to the attached mob when the atmos requirements aren't satisfied
Procs | |
on_non_stasis_life | signal called by the living mob's life() while non stasis |
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Proc Details
on_non_stasis_life
signal called by the living mob's life() while non stasis