Daedalus Dock - Modules - TypesVar Details

input

Vars

average_click_delayrunning average of the amount of real time clicks take to truly execute after the command is originally sent to the server. if a click isnt delayed at all then it counts as 0 deciseconds.
classic_only_setMacros applied onlt to classic users
clicks_per_secondrunning average of how many clicks inputted by a player the server processes every second. used for the subsystem stat entry
current_clickscount of how many clicks onto atoms have elapsed before being cleared by fire(). used to average with clicks_per_second.
delayed_clicks_per_secondacts like clicks_per_second but only counts the clicks actually processed by SSinput itself while clicks_per_second counts all clicks
hotkey_only_setMacros applied only to hotkey users
macro_setStandard macroset ALL players get
movements_per_secondrunning average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry
protected_macro_idsMacro IDs we shouldn't clear during client.clear_macros()
unprintables_cacheTypecache of all unprintable keys that are safe for classic to bind

Var Details

average_click_delay

running average of the amount of real time clicks take to truly execute after the command is originally sent to the server. if a click isnt delayed at all then it counts as 0 deciseconds.

classic_only_set

Macros applied onlt to classic users

clicks_per_second

running average of how many clicks inputted by a player the server processes every second. used for the subsystem stat entry

current_clicks

count of how many clicks onto atoms have elapsed before being cleared by fire(). used to average with clicks_per_second.

delayed_clicks_per_second

acts like clicks_per_second but only counts the clicks actually processed by SSinput itself while clicks_per_second counts all clicks

hotkey_only_set

Macros applied only to hotkey users

macro_set

Standard macroset ALL players get

movements_per_second

running average of how many movement iterations from player input the server processes every second. used for the subsystem stat entry

protected_macro_ids

Macro IDs we shouldn't clear during client.clear_macros()

unprintables_cache

Typecache of all unprintable keys that are safe for classic to bind