ticker
Vars | |
credits_music | Media track for the round end music. |
---|---|
emergency_reason | Why an emergency shuttle was called |
force_ending | When TRUE, the round will end next tick or has already ended. Use SSticker.end_round() instead. This var is used by non-gamemodes to end the round. |
hearts | People who have been commended and will receive a heart |
login_music | Media track for the music played in the lobby |
mode_display_name | The name of the gamemode to show at roundstart. This is here to admins can give fake gamemodes. |
player_ready_data | Data for lobby player stat panels during the pre-game. |
popcount | Round end statistics of the population |
ready_players | All players that are readied up and about to spawn in. |
totalPlayers | Num of players, used for pregame stats on statpanel |
totalPlayersReady | Num of ready players, used for pregame stats on statpanel (only viewable by admins) |
total_admins_ready | Num of ready admins, used for pregame stats on statpanel (only viewable by admins) |
Procs | |
HandleRandomHardcoreScore | Handles random hardcore point rewarding if it applies. |
antag_report | gotta escape nerd |
award_service | total service income This is the richest account on station at roundend. This is the station's total wealth at the end of the round. How many players joined the round. Awards the service department an achievement and updates the chef and bartender's highscore for tourists served. |
choose_round_end_song | The reference to the end of round sound that we have chosen. |
declare_completion | no score no glory |
draft_gamemodes | Generate a list of gamemodes we can play. |
filter_headless_departments | Removes departments with a head present from the given list, returning the values as bitflags |
handle_hearts | Once the round is actually over, cycle through the ckeys in the hearts list and give them the hearted status |
hardcore_random_report | Generate a report for all players who made it out alive with a hardcore random character and prints their final score |
log_roundend_report | Log the round-end report as an HTML file |
market_report | Generate a report for how much money is on station, as well as the richest crewmember on the station. |
pick_credits_music | The full path of the last song used The full datum of the last song used. |
poll_hearts | Called when the shuttle starts launching back to centcom, polls a few random players who joined the round for commendations |
Var Details
credits_music
Media track for the round end music.
emergency_reason
Why an emergency shuttle was called
force_ending
When TRUE, the round will end next tick or has already ended. Use SSticker.end_round() instead. This var is used by non-gamemodes to end the round.
hearts
People who have been commended and will receive a heart
login_music
Media track for the music played in the lobby
mode_display_name
The name of the gamemode to show at roundstart. This is here to admins can give fake gamemodes.
player_ready_data
Data for lobby player stat panels during the pre-game.
popcount
Round end statistics of the population
ready_players
All players that are readied up and about to spawn in.
totalPlayers
Num of players, used for pregame stats on statpanel
totalPlayersReady
Num of ready players, used for pregame stats on statpanel (only viewable by admins)
total_admins_ready
Num of ready admins, used for pregame stats on statpanel (only viewable by admins)
Proc Details
HandleRandomHardcoreScore
Handles random hardcore point rewarding if it applies.
antag_report
gotta escape nerd
award_service
total service income This is the richest account on station at roundend. This is the station's total wealth at the end of the round. How many players joined the round. Awards the service department an achievement and updates the chef and bartender's highscore for tourists served.
Arguments:
- award: Achievement to give service department
choose_round_end_song
The reference to the end of round sound that we have chosen.
declare_completion
no score no glory
draft_gamemodes
Generate a list of gamemodes we can play.
filter_headless_departments
Removes departments with a head present from the given list, returning the values as bitflags
handle_hearts
Once the round is actually over, cycle through the ckeys in the hearts list and give them the hearted status
hardcore_random_report
Generate a report for all players who made it out alive with a hardcore random character and prints their final score
log_roundend_report
Log the round-end report as an HTML file
Composits the roundend report, and saves it in two locations. The report is first saved along with the round's logs Then, the report is copied to a fixed directory specifically for housing the server's last roundend report. In this location, the file will be overwritten at the end of each shift.
market_report
Generate a report for how much money is on station, as well as the richest crewmember on the station.
pick_credits_music
The full path of the last song used The full datum of the last song used.
poll_hearts
Called when the shuttle starts launching back to centcom, polls a few random players who joined the round for commendations