Daedalus Dock - Modules - TypesVar Details - Proc Details

ticker

Vars

credits_musicMedia track for the round end music.
emergency_reasonWhy an emergency shuttle was called
force_endingWhen TRUE, the round will end next tick or has already ended. Use SSticker.end_round() instead. This var is used by non-gamemodes to end the round.
heartsPeople who have been commended and will receive a heart
login_musicMedia track for the music played in the lobby
mode_display_nameThe name of the gamemode to show at roundstart. This is here to admins can give fake gamemodes.
player_ready_dataData for lobby player stat panels during the pre-game.
popcountRound end statistics of the population
ready_playersAll players that are readied up and about to spawn in.
totalPlayersNum of players, used for pregame stats on statpanel
totalPlayersReadyNum of ready players, used for pregame stats on statpanel (only viewable by admins)
total_admins_readyNum of ready admins, used for pregame stats on statpanel (only viewable by admins)

Procs

HandleRandomHardcoreScoreHandles random hardcore point rewarding if it applies.
antag_reportgotta escape nerd
award_servicetotal service income This is the richest account on station at roundend. This is the station's total wealth at the end of the round. How many players joined the round. Awards the service department an achievement and updates the chef and bartender's highscore for tourists served.
choose_round_end_songThe reference to the end of round sound that we have chosen.
declare_completionno score no glory
draft_gamemodesGenerate a list of gamemodes we can play.
filter_headless_departmentsRemoves departments with a head present from the given list, returning the values as bitflags
handle_heartsOnce the round is actually over, cycle through the ckeys in the hearts list and give them the hearted status
hardcore_random_reportGenerate a report for all players who made it out alive with a hardcore random character and prints their final score
log_roundend_reportLog the round-end report as an HTML file
market_reportGenerate a report for how much money is on station, as well as the richest crewmember on the station.
pick_credits_musicThe full path of the last song used The full datum of the last song used.
poll_heartsCalled when the shuttle starts launching back to centcom, polls a few random players who joined the round for commendations

Var Details

credits_music

Media track for the round end music.

emergency_reason

Why an emergency shuttle was called

force_ending

When TRUE, the round will end next tick or has already ended. Use SSticker.end_round() instead. This var is used by non-gamemodes to end the round.

hearts

People who have been commended and will receive a heart

login_music

Media track for the music played in the lobby

mode_display_name

The name of the gamemode to show at roundstart. This is here to admins can give fake gamemodes.

player_ready_data

Data for lobby player stat panels during the pre-game.

popcount

Round end statistics of the population

ready_players

All players that are readied up and about to spawn in.

totalPlayers

Num of players, used for pregame stats on statpanel

totalPlayersReady

Num of ready players, used for pregame stats on statpanel (only viewable by admins)

total_admins_ready

Num of ready admins, used for pregame stats on statpanel (only viewable by admins)

Proc Details

HandleRandomHardcoreScore

Handles random hardcore point rewarding if it applies.

antag_report

gotta escape nerd

award_service

total service income This is the richest account on station at roundend. This is the station's total wealth at the end of the round. How many players joined the round. Awards the service department an achievement and updates the chef and bartender's highscore for tourists served.

Arguments:

choose_round_end_song

The reference to the end of round sound that we have chosen.

declare_completion

no score no glory

draft_gamemodes

Generate a list of gamemodes we can play.

filter_headless_departments

Removes departments with a head present from the given list, returning the values as bitflags

handle_hearts

Once the round is actually over, cycle through the ckeys in the hearts list and give them the hearted status

hardcore_random_report

Generate a report for all players who made it out alive with a hardcore random character and prints their final score

log_roundend_report

Log the round-end report as an HTML file

Composits the roundend report, and saves it in two locations. The report is first saved along with the round's logs Then, the report is copied to a fixed directory specifically for housing the server's last roundend report. In this location, the file will be overwritten at the end of each shift.

market_report

Generate a report for how much money is on station, as well as the richest crewmember on the station.

pick_credits_music

The full path of the last song used The full datum of the last song used.

poll_hearts

Called when the shuttle starts launching back to centcom, polls a few random players who joined the round for commendations