networks
Vars | |
station_network | Legacy ntnet lookup for software. |
---|---|
used_names | Random name search for DO NOT REMOVE NAMES HERE UNLESS YOU KNOW WHAT YOUR DOING |
Procs | |
add_log | Records a message into the station logging system for the network |
purge_logs | Removes all station logs for the current game |
update_max_log_count | Updates the maximum amount of logs and purges those that go beyond that number |
Var Details
station_network
Legacy ntnet lookup for software.
used_names
Random name search for DO NOT REMOVE NAMES HERE UNLESS YOU KNOW WHAT YOUR DOING
Proc Details
add_log
Records a message into the station logging system for the network
This CAN be read in station by personal so do not use it for game debugging during fire. At this point data.receiver_id has already been converted if it was a broadcast but is undefined in this function. It is also dumped to normal logs but remember players can read/intercept these messages Arguments:
- log_string - message to log
- hardware_id = optional, text, Blindly stapled to the end.
purge_logs
Removes all station logs for the current game
update_max_log_count
Updates the maximum amount of logs and purges those that go beyond that number
Shouldn't been needed to be run by players but maybe admins need it? Arguments:
- lognumber - new setting_maxlogcount count