lobby 
Vars | |
| backdrop | The actual splashscreen image |
|---|---|
| clock | Displays a clock |
| current_tip | The current tip |
| game_status | Displays subsystem loading text |
| gamemode | Displays the gamemode name |
| master_object | The master object that everything is a child of, so that offsetting works. |
| splash_turf | The turf that contains all of the splash screen stuff |
| tip | Displays the tip of the round |
| tip_adminbus | Var for setting a fixed tip of the round for adminbus |
Procs | |
| add_child_object | Adds an atom to the vis contents of the master. |
| client_login | Called when a client FULLY connects. |
| client_logout | Called when a fully connected client disconnects. |
| set_game_status_text | Update the load status of the game |
| setup_objects | Called in init to create all of the vis contents objects |
Var Details
backdrop 
The actual splashscreen image
clock 
Displays a clock
current_tip 
The current tip
game_status 
Displays subsystem loading text
gamemode 
Displays the gamemode name
master_object 
The master object that everything is a child of, so that offsetting works.
splash_turf 
The turf that contains all of the splash screen stuff
tip 
Displays the tip of the round
tip_adminbus 
Var for setting a fixed tip of the round for adminbus
Proc Details
add_child_object
Adds an atom to the vis contents of the master.
client_login
Called when a client FULLY connects.
client_logout
Called when a fully connected client disconnects.
set_game_status_text
Update the load status of the game
setup_objects
Called in init to create all of the vis contents objects