transforming
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Vars | |
active | Whether the weapon is transformed |
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attack_verb_continuous_off | List of the original continuous attack verbs the item has. |
attack_verb_continuous_on | List of continuous attack verbs used when the weapon is enabled |
attack_verb_simple_off | List of the original simple attack verbs the item has. |
attack_verb_simple_on | List of simple attack verbs used when the weapon is enabled |
clumsy_check | Whether clumsy people need to succeed an RNG check to turn it on without hurting themselves |
force_on | Force of the weapon when active |
hitsound_on | Hitsound played when active |
sharpened_bonus | If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy |
sharpness_on | The sharpness of the weapon when active |
throw_speed_on | Throw speed of the weapon when active |
throwforce_on | Throwforce of the weapon when active |
transform_cooldown | Cooldown in between transforms |
transform_cooldown_time | Cooldown on transforming this item back and forth |
w_class_on | Weight class of the weapon when active |
Var Details
active
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Whether the weapon is transformed
attack_verb_continuous_off
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List of the original continuous attack verbs the item has.
attack_verb_continuous_on
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List of continuous attack verbs used when the weapon is enabled
attack_verb_simple_off
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List of the original simple attack verbs the item has.
attack_verb_simple_on
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List of simple attack verbs used when the weapon is enabled
clumsy_check
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Whether clumsy people need to succeed an RNG check to turn it on without hurting themselves
force_on
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Force of the weapon when active
hitsound_on
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Hitsound played when active
sharpened_bonus
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If we get sharpened with a whetstone, save the bonus here for later use if we un/redeploy
sharpness_on
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The sharpness of the weapon when active
throw_speed_on
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Throw speed of the weapon when active
throwforce_on
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Throwforce of the weapon when active
transform_cooldown
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Cooldown in between transforms
transform_cooldown_time
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Cooldown on transforming this item back and forth
w_class_on
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Weight class of the weapon when active