slippery
Slippery component, for making anything slippery. Of course.
Vars | |
callback | A proc callback to call on slip. |
---|---|
default_connections | what we give to connect_loc by default, makes slippable mobs moving over us slip |
force_drop_items | If the slip forces you to drop held items. |
holder | If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it) |
holder_connect_loc_behalf | The connect_loc_behalf component for the holder_connections list. |
holder_connections | what we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip |
knockdown_time | How long the slip keeps you knocked down. |
lube_flags | Flags for how slippery the parent is. See [__DEFINES/mobs.dm] |
paralyze_time | How long the slip paralyzes for. |
slot_whitelist | Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery. |
Var Details
callback
A proc callback to call on slip.
default_connections
what we give to connect_loc by default, makes slippable mobs moving over us slip
force_drop_items
If the slip forces you to drop held items.
holder
If parent is an item, this is the person currently holding/wearing the parent (or the parent if no one is holding it)
holder_connect_loc_behalf
The connect_loc_behalf component for the holder_connections list.
holder_connections
what we give to connect_loc if we're an item and get equipped by a mob. makes slippable mobs moving over our holder slip
knockdown_time
How long the slip keeps you knocked down.
lube_flags
Flags for how slippery the parent is. See [__DEFINES/mobs.dm]
paralyze_time
How long the slip paralyzes for.
slot_whitelist
Whitelist of item slots the parent can be equipped in that make the holder slippery. If null or empty, it will always make the holder slippery.